SoldjahBoy's Forum Posts

  • Looks awesome, where do I sign up? :)

    ~Sol

  • Hey Mike,

    Thanks for the answers :)

    I tried exporting without having "minify script" and it's now working, thank you :D

    To the rest of my questions, I will just figure out creative work-arounds for those issues for the time being. ;)

    I hope you find the time to get back in to doing Construct 2 plugin/behaviour development. Stuff like this behavior is really nice for code-lamens like me.

    Thanks again, and peace ;)

    ~Sol

  • A few more things/notes I have noticed since experimenting pretty heavily. There may be ways around these "missing" features, but I'm not seeing them. Perhaps you can clear some other things up too :)

    1 - Since braking/reverse is a single action, and there is no negative for "speed" of the object (IE, a reverse speed) it's difficult to set maximum speed for reverse while still allowing braking above the desired maximum reverse speed. Any chance of either separating the brake/reverse actions, or applying a negative to a reverse speed?

    2 - Moving the car "body" or "chassis" as I have called it, on start of layout, causes some crazy effects. If I want the car to start on a random position and angle on the layout, what's the best way to do this? I have tried setting the X,Y, and Angle of the "chassis" and all of the "wheels" on start. The front wheels seem to be fine, but the rear wheels are usually not present, and come 'flying' in to the car from some random position in the layout.

    This also applies some pretty heavy physics forces to the car, sending it driving/spinning away. Setting the chassis to 'immovable' temporarily fixes this problem, but stops the vehicle from appearing at a random X,Y (though the angle is still random).

    I have tried ordering when the "carphysics created" from your behaviour takes effect, but it still causes the problem. Any hints/tips?

    3 - What does the "topdown car settings - specific settings for topdown car behaviour" option do? I can figure out the rest of the behaviour options, more or less, but that one has me stumped.

    4 - Is there a way to 'set' the speed of the vehicle directly? I know you can do a speed comparison (for making shifting gears, etc) but I can't seem to 'set' the speed without applying forces via physics. When the car hits an object, it seems to maintain it's forward momentum, even when it's hard up against a wall or other obstacle. It then takes a while (depending how fast you're driving) until it will reverse, (or go forwards if you've hit the obstacle in reverse). I'd like to be able to do something like "car hits obstacle -> set speed to current.speed - X" in order to quickly scrub off a percentage of the speed.

    Again, awesome addition. Hopefully I can figure out some of these minor issues :)

    ~Sol

  • Hey CodeMasterMike,

    This behaviour is pretty cool. It took some tweaking but I have a car that's acting pretty nicely.

    A couple of things though;

    1 - I'd like to be able to compare the "speed" of the car, in order to apply some other forces for turning (like extra friction for slowing down, etc) but there appears to be no comparison for "speed".

    2 - The car always feels a bit "floaty" like it's driving on dirt. I've tried messing about with mass, friction, etc. but to no satisfying result. Any tips to get the car to feel more like it's driving on asphalt?

    Never-the-less... pretty nice all round :D

    *EDIT*

    Nevermind, I found the speed comparison. I must be blind! Still wondering about point 2 though ;)

    *EDIT AGAIN*

    One last thing I noticed, is you have to create the vehicle in a up/down direction, with the car facing up. Construct default direction is left/right, with the 'front' of the object facing right. This can make things confusing when trying to compare object directions. Any chance you can change it to suit the default Construct "rules"?

    *ONE MORE THING*

    When I export my project, be it HTML5, EXE, whatever... I get a plain black screen when I run it. If I remove the custom car physics behaviour, it works fine (but the car doesn't work any more, obviously). Must be a bug somewhere :/ Using Construct 2, R131, but about to update to 132 or 133 (whatever the latest is, as of today). *JUST TESTED R133* and it's still bugging out on export. I hope it's something simple to fix... I'm really enjoying this behaviour.

    ~Sol

  • The name is still being considered/worked on.

    The host/creator of the site, Pangaea, is still toying around with some stuff. Figured I would give you guys an early heads up about the forum and site, since I know a lot of people are looking to promote their titles and always looking for like-minded people in the industry.

    Will keep you all posted on the progress :)

    ~Sol

  • Hey all,

    I've recently become involved with a group of guys that decided to start an Indie Games promotional site.

    Here, you can mix and mingle with other developers from various backgrounds and platforms, and even open your own forum sub-section for showing off your projects.

    I urge you all to come and check it out :D

    INDIE GAMES FOUNDATION

    ~Sol

  • Another good habit is to regularly save your project as incremented file names in case you add something that breaks the game, or something like this happens.

    Glad you got everything back though! :)

    ~Sol

  • Hahaha very nicely done for only one day :D

    I see you have grasped the concept very well ;)

    ~Sol

  • Nice :D

    Reminds me a little of "A Boy and his Blob" on the NES :D

    ~Sol

  • Hey guys,

    Kyatric and I have been busy the last few weeks working on an Android app for children. It's an early learning alphabet recognition game, aimed at kids or adults who just want to brush up on the basics :)

    Check it out please, and don't be hesitant to recommend it to anyone that has children!

    LINK TO GOOGLE PLAY

    Selling for $0.99AUD, but a free demo is to follow very soon!

    *EDIT*

    FREE DEMO HERE

    ~Sol

  • Here's a little something I drew, and another board member "sved" did the colour fill :D

    <img src="https://dl.dropbox.com/u/604141/0%20-%20DEAD%20AWAKENING/FemaleSurvivor-Concept-color.jpg" border="0" />

    I could post some other junk, but I often don't finish my artwork... I usually only use it to get ideas out of my head.

    There's a lot of really impressive work in here guys. Keep it coming!

    ~Sol

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Might want to try the "How do I..." section.

    CLICK HERE

    ~Sol