SoldjahBoy's Forum Posts

  • Thanks

    My animation "keyframes" need a bit of work... but with the way I've set it up, I can make the character move, quite literally, however I want to - automatic zordering and limb generation means I just have to place the hands/feet and elbows/knees... my limb placement code does the rest.

    I have actually added a fair bit to this, but haven't uploaded it yet as most of it is fine tuning and cosmetic changes to make customising the look of the "blank dude" a bit easier. There is now also two genders, and persistence of individual instance data is now a lot better (for saving inventories, etc).

    I'm also toying with a few ideas that MIGHT mean I can forget having to use NWJS data handling for saving and loading stat data... which will make a web-based release (at least for testing) a more workable idea.

    Cheers for checking it out!

    ~Sol

  • I had a quick play of the first "tutorial level" and it's pretty cool!

    Looks nicely polished and was quite an interesting take on cooking games in general.

    I had a little trouble with applying the ketchup to the egg on the dressing phase, as it wasn't immediately clear I had to use the "blue circle" as the guide for the ketchup... but it wasn't impossible to figure out and makes sense now.

    Great job on the graphics, effects, and transitions... very appealing feel and look to the game.

    ~Sol

  • Haha very cool indeed! I love the original LoZ... I think it was my most played title on the NES back when I was 8 or 10 years old...

    *EDIT*

    I noticed a bug - sometimes when you hit an enemy it "flies" toward you instead of away and it causes damage to the player. You probably already knew about it, but thought I'd mention just in case.

    ~Sol

  • stevenallot

    I tried to download it and it worked just fine, so not sure.

    Here is a mirror link to dropbox just in case.

    ~Sol

  • All good... I'm the king of forgetting basic stuff as well haha

    ~Sol

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    zenox98

    Maybe it's an algebra joke? xD

    ~Sol

  • The short answer: Construct 2 is over-all more powerful, but perhaps not as "easy" to use... Stencyl effectively makes "coding" much easier by practically eliminating syntax issues, where C2 can be a little more, fussy, at times.

    Basically, the learning curve of C2 is a little more difficult in the long-term, but the achievable results are, in my humble opinion, a lot better.

    ~Sol

  • It should be a system->create object action.

    ~Sol

    Nope :/

    I guess I'm not up to date with the latest pop-culture references or something.

    ~Sol

  • I would recommend making a "camera" object that the layout follows, rather than the character itself.

    You can the set the position of the "camera" object;

    Camera.X = lerp(camera.X,player.X,1-0.2^dt) : Change the 0.2 for a different speed (value between 0 and 1)

    Camera.Y = lerp(camera.Y,player.Y,1-0.2^dt) : Change the 0.2 for a different speed (value between 0 and 1)

    This will make the camera follow the player with a little bit of "smooth lag", and may fix your issue

    ~Sol

  • Day and night cycle added.

    Also - uploaded a HTML5 version (no data handling - so no loot spawning etc) just as an easy alternative to people who just want a quick look at it.

    You can preview the web build on my domain (yes I'm lazy and haven't actually made a website for the main page yet); HERE

    ~Sol

  • Yeah today they were particularly bad. I've nuked another... I don't even know how many... pages and pages of topics about supercars and sexytime.

    *FACEDESK*

    ~Sol

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  • They're being aggressive again today... *gets the nuke mop*

    ~Sol

  • Not enough... as it stands I am trying to work on my project while my 2 year old climbs all over me like I'm a piece of playground equipment.

    ~Sol