SoldjahBoy's Forum Posts

  • I'm back now... if anyone needs me, I'll be in my trailer.

    ~Sol

  • Why is everyone here an artist? xD

    ~Sol

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  • MATHS R KOOL SOL.

    stop fearing it and join us

    I would if my brain worked like that...

    ~Sol

  • i've updated the game with grass and more flowers, and i have also added the ability to die:D

    anyway, does anyone have any suggestions on the gameplay. i was thinking of having the mouse control certain aspects of the game. for example, if a road is blocked by rocks, you can throw them away with the mouse at the cost of crystals.

    I wouldn't recommend mixing controls for the game, unless you have the mouse used for some part of basic control right from the start... and everything else (in terms of controls) usable with only one hand on the keyboard. There is nothing worse when playing a game than having to go back and forth between the keyboard and mouse.

    I like the idea of throwing rocks away, perhaps you could add other things like this which are more essential to the games playability. I guess you could make other types of obsticles, buttons and switches that are opened by moving objects around, or even a similar way of attacking enemies (as some sort of secondary or magical attack).

    Also, I would change the hamburger into something a little less random since the rest of the game's art style tends to be more organic and "alien-like"... unless of course the game is going to revolve around stange "food" enemies and weird things like (for example) vending machines as buildings, and rain made out of french fries, etc.

    Overall I really liked the look of the game, and making into something bigger would be really cool as long as it was mapped out properly. I'm looking forward to seeing the graphical improvements you made with the flora... I'm really getting into your art style

    Good luck mate

    ~Sol

  • I'm looking forward to Construct CEMENT.

    ~Sol

  • I don't see why you couldn't make a game that looked easily as good as those example artworks.... it just depends how much time you are prepared to spend working on the graphics.

    ~Sol

  • Hey that was pretty cool man

    Keep it up... this will be a neat game when it's all done

    ~Sol

  • ~Sol

  • I think I have a stiffy.

    ~Sol

  • Seems to work pretty good so far mate

    I couldn't really find any bugs or anything, so that's good... and I like how the player has that shoulder sway thing when you walk around. As far as being able to only pick up one item at a time... I have no idea I can usually at least suggest some pseudo code, but I got nothin'.

    Sorry man, my brain isn't working right today.

    Keep up the good job so far though, this game should be a lot of fun to play.

    ~Sol

  • Why yould you need 4 electric razors?!?

    I am very hairy.

    ~Sol

  • Awesome

    I like the idea of it being world based, and not cramped up on a single screen. Perhaps you could have "unlockable" sections of the map which have better, more defendable structures and stronger weapons. Even having AI based NPCs that could team up and help you fight would be awesome as well.

    ~Sol

  • <img src="http://www.carsexotic.org/images/Lamborghini-Murcielago.jpg">

    That thing.

    Psssh I have four of those already xD

    ~Sol

  • It does indeed.

    Pity I have so much on my plate at the moment... I'd love to help out otherwise. I loved Rampage.

    ~Sol

  • No, they are embeded resources (check the resouce tab), but Construct doesn't actually store the resources in the .cap... it waits until you build an .exe to store them.

    So if you're going to post a .cap and you want people to hear the sound, you still have to include your sound folder, and people will still have to relink them (I think it goes off of absolute paths).

    Keep reminding me why I heart you.

    ~Sol