> tunepunk
>
> if possible it'd be better to use infront/behind, they're less bug prone and it may fix your issue and inside is too slow for mobile anyway (it needs to do some expensive operations). The error is possibly because of something weird with the inside mode, and i can't easily reproduce it / test it so it will be difficult to fix. also "zooming" breaks inside because of the way it works.
>
The problem is i would like to use a Q3D viewport working as a sprite in construct, that could move around independently. with other regular 2D sprites both in front and behind it. Here is a capx of what I am trying to achieve on mobile. Click & drag the 3d object around and you will see what i mean.
https://dl.dropboxusercontent.com/u/20560446/testq3d.capx
I noticed another bug. In Internet explorer the content in the viewport is squashed or distorted when close to edges. even in behind and in front mode but not in chrome. Do you know any other workaround to get the desired result?
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