Sisyphus's Forum Posts

  • Sisyphus may I ask if the 8 max collision point issue is still present?

    Seems like it's still present, i just created an object with 9 dots, and caught an error on start of preview.

    edit: Hmm, in my game i had objects with 13 or 14 points, but they are spawned during the game, not on start, and i can spawn them and ride them very smoothly, and no errors, and asm.js is enabled, pretty strange.

    BTW here's the screenshot of supercool joints in action

    [attachment=0:3opnlmj7][/attachment:3opnlmj7]

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  • Guess the second problem is caused by your recent bug fix

    Physics: setting density, friction or elasticity no longer recreates the physics body (which caused a 1 frame pause and had performance overhead). Note this fix only applies to the asm.js engine since we plan to phase out the others.

  • Problem Description

    asm.js is cool, but now it's very imperfect and in fact it breaks my game, lol, here's 5 problems. 3 serious and 2 mini.

    1. When physics object falls to sleep, force, impulse, torque and others can't awake it, and it stays freezed forever.

    2. I can't change object's density while previewing/playing by set density action, only the value changes, nothing else at all, objects are acting same with different density, but if i set density in editor, everything is fine.

    3. Ugly Joints! They just kill my project, in box2dweb when you create a revolute joint between 2 objects they are acting like they are sticked together by a titan bar (and 1 of them can spin), in asm.js this bar is replaced by jello or springs.

    1 mini trouble. When density is set to 0 or 0.00001 etc. in box2dweb, object can go through the objects with high enough density, i use this trick sometimes, but in asm.js it's not working. (Maybe not a bug.)

    2 mini trouble. I attached a .capx with asm.js chosen, if you open it, run preivew, then close preview, and choose box2dweb then run preview again, physics will still act like asm.js, only if you restart c2 and then change to box2dweb, physics will act like box2dweb. (Not a problem, but i see the users here posting that there's no difference between asm.js and box2dweb, maybe because they not restart c2 while testing?)

    Attach a Capx

    [attachment=0:315zdjjj][/attachment:315zdjjj]

    Description of Capx

    3 Layouts for bugs, 3 Event Sheets for the layouts, text with steps to reproduce bugs on margins on each layout.

    Steps to Reproduce Bug

    • Too much steps, i can open 5 threads and describe the steps there, or describe here with screenshots, but everything is already described on margins of each layout in attached .capx.

    Observed Result

    Objects sleeping forever and can't be awaken if don't move them for 2-3 seconds, Density of objects is unchangable by set density action, Revolute Joints are acting like Jello joint.

    Expected Result

    That i can move objects with force, torque, impulse, etc. when i want, Set density of objects by set density action and Revolute Joint that acts normally like in box2dweb.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)

    Operating System and Service Pack

    Windows 7, 8.1 latest updates, latest drivers.

    Construct 2 Version ID

    r196

  • Cordova is also using iOS Safari for the game to run.

    Actually, it is using UIWebView or WKWebView (with plugin), so it's a problem with c2-cordova or c2-ios webviews.

  • Hello,

    Yes, that is right. We are currently on it. It won't take too long.

    Apart from that, recently we fixed an important issue in our end regarding the touch event when the game center was opened and the game is paused in the background.

    If anyone found this issue, just recompile the project again.

    Regards.

    Hello, while you are here, may i ask you about the webstorage issue in webview+ for iOS that causes webstorage to wipe out if users runs out of space? Any news on that front? I heard that WKWebView has some kind of auto-cleaning feature, which periodically remove temporary files or cache in the app folders if they are not flagged as "non temporary". So you need to flag the temp files and cache somehow. This prevents many users here from using webview+, Ashley said that there's nothing he can do about this bug, so maybe you can fix it somehow, or if it's something in c2 maybe you can help us fix it?

  • jayderyu I thought that c3 will be just an improvement for an editor.

    It's time to rewrite an editor, no mac and linux support in 2015? Really? And it's impossible to work with c2's editor on high res displays, like my Apple Retina display or a display on my MBP because of this (unfixable?) bug

  • Here's what i got from Shazron's message on markmail

    1. Integrate the "wkwebview" (pluggable webviews) branch into the 4.x

    branch, instead of releasing it for the 3.8.0 branch. This is so it

    will be aligned with cordova-android 4.x which has pluggable webviews

    2. Once tested and reviewed, release cordova-ios 4.x branch

    Waiting for a cordova-ios 4.x branch?

  • BUILD FAILED

    .../tools/ant/build.xml:653: The following error occurred while executing this line:

    .../tools/ant/build.xml:698: null returned: 1

    Recently i had error with this lines too, i deleted all projects in xdk and completely remove it from my pc, then downloaded latest xdk and import my game in xdk again, now everything is fine.

  • How long do you think it will take? Sisyphus

    Guys from apache cordova are working hard on workaround for the bug, because they say that a chance that apple announce a bugfix equals to 0,0001, there are many other bugs in WKWebView, they are trying to workaround them too, but it's not easy, to introduce updated cordova they need to be sure that EVERYTHING is fixed and working without problems, this will take time...

    As for apple, this WKWebView bug first encountered in ios 8 beta 4, it's still not fixed in ios 8.2 beta 4, half of year passed, still no fix, so nobody waiting for a fix now, even guys from apache.

    You can use Ludei's Webview+, it's a WKWebView with workarounds, working very well, sometimes dissapointing with bugs like clearing the local storage on low memory, but it's the best export option for ios.

  • Still waiting for the fix...

    Don't expect that it will be fixed soon.

  • Done, the process can be faster if this topic will be on top, so when you star the bug, post here

  • WKWebView is still not supported officially by cordova or phonegap, follow Shazron on twitter or read the phonegap's blog to know more about it.

  • Itunes send me this message

    Please help! !

    Missing 64-bit support - Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.

    Missing Push Notification Entitlement - Your app appears to include API used to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitlement. If your app uses the Apple Push Notification service, make sure your App ID is enabled for Push Notification in the Provisioning Portal, and resubmit after signing your app with a Distribution provisioning profile that includes the "aps-environment" entitlement. See "Provisioning and Development" in the Local and Push Notification Programming Guide for more information. If your app does not use the Apple Push Notification service, no action is required. You may remove the API from future submissions to stop this warning. If you use a third-party framework, you may need to contact the developer for information on removing the API.

    Rebuild your project, as far as i know all exporters now support 64bit archs.

  • Hi guys

    I just released my first Construc game Bubble Bunny. It is a great game to kill time and also have a lot of fun. It really is a quality game with, so check it out!

    https://play.google.com/store/apps/details?id=com.bubblebunny.slinkingsquare

    Some people really helped me out with bugs and problems. So thank you: ramones, LittleStain, Ashley, ErekT, xeed, A0Nasser, luisgmolina, Elliott, Sisyphus, Magistross, skg0091923, Somebody, imaffett, suneelnairk, Reinarte, AndreasR, Cybersurfer5000

    Thank you all,

    ddaan9

    Nice, keep it up.

  • Using the webview or webview + 2.1.1 in cloud compiler, gave this error.

    Then try export your project with cocoonjs export option (right click the export window-show deprecated exporters), and then build with cloud compiler. Oh, and don't use the minify script.