Sisyphus's Forum Posts

  • Probably is my computer, but if someone know a fix... I will be very grateful!

    Check your graphics card driver, and update it to the latest version.

  • That is GREAT news.

    However it would still be cool if you could reference the image file so if you made a change you would have a easier time refactoring the rest.

    Perhaps we will see this in construct 3

    If you change an original picture you can use "Reload from original source" in image editor to update it, but yeah, you need to do that for all objects.

  • Colludium

    What a nice benchmark. Really awesome. hehe

    unfortunately, that "bug" remains a mystery to me.. Ashley said that his tests gets 3x higher fps in asm.js. '-'

    Oh, and again my previous question: Web and asm.js handle just the physics behavior or every collision and things like that?

    Thanks.

    It's only a physics engine.

  • There is a big difference in performance of the joints that require radically different settings for frequency and damping ratio in order to approximate the performance of the box2dweb engine.

    Hello, only distance joints have that settings, revolute joints are not, and even if you apply some settings to distance joints, you still be able to move objects with joints too far from each other. Sad to hear that your game is broken by these joints too.

  • Also, I have yet to see this message. I don't think it affects all users. Strange.

    It affects only latest chrome.

  • r195 and r196 download is not affected, only r196.2, haha Ashley you tried to destroy our browsers? No way, google will not let you do that

    edit: Wow, i didn't found this thread because i had this error in other language, and my translation is not suitable, sorry and thanks to somebody who moved my posts here.

  • Chrome 40.0.2214.94 m gave me this error when i tried download r196.2 from scirra.com today. It says that chrome blocked the file - construct2-r196-2-setup.exe because it can cause damage to my browser.

  • hgr If you want to use the same picture for different objects, let's say SpriteFont1 and SpriteFont2, then just import the picture (font) that you want to use to both, SpriteFont1 and SpriteFont2, and on export the image deduplication will make them use only 1 picture. Same thing with sprites, for more info, read the tutorial. And the status bar is not always right, because it just can't calculate what you get after deduplication and compression after export.

  • I just tried everything that comes to mind to prevent the base from moving away from wheels, set density or any other option or stepping iteration or any other available physics action or value, to higher or lower values, nothing that can be done in c2, the base and wheels and all objects with joints are always act themselves like connected by jello, no matter the settings, only in asm.js, in box2dweb nothing can move wheel from a base or base from wheels or other objects with joints. This issue is very critical if you really want to replace box2dweb with asm.js, unstable joints may break all the games that using them.

  • Problem Description

    Revolute joint in asm.js connects objects with a less force then in box2dweb

    Attach a Capx

    [attachment=2:3ms22n2z][/attachment:3ms22n2z]

    [attachment=1:3ms22n2z][/attachment:3ms22n2z]

    Description of Capx

    2 Absolutely identical capx, same events, objects, the only difference is the physics engine.

    1.capx - box2dweb

    2.capx - asm.js

    Steps to Reproduce Bug

    • Open 1.capx, run preview, see everything is fine, the object (let's call it a car) hits triangle and then fall
    • Open 2.capx with asm.js, run preview, when a car falls, triangle pierces car between the wheel and the base.
    • Notice that in asm.js the revolute joint is very weak, or at least weaker than in box2dweb

    Observed Result

    Triangle pierces car between the base and the wheel, wheel moves away from the base, and my game that using revolute joints is ruined, when i hit the floor on a "car" powered by asm.js physics it's base hits the ground at full force, but it's base should never move away from wheels and must never hit the ground, sometimes other "funny" incidents happen (see attached screenshot).

    That happens only in asm.js, if i use box2dweb everything is ok.

    Expected Result

    Triangle must not pierce the car, and wheel should never move away from the base, like in box2dweb.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7, 8.1 with updated everything

    Construct 2 Version ID

    r196 or r196.2

  • Bl4ckSh33p aquinn I will not recommend you to use this method, too risky and the issue is not serious, better wait for a fix.

  • Problem Description

    Pasting ( witch CTRL+V ) values in the left column doesn't remove original values

    Oh yeah, that's annoying.

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  • let people who bought a C2 license just pay an upgrade fee instead of having to fork out the full fee

    Ashley already promised that. And full compatibility with c2 projects.

  • Hey guys, i found that sometimes you can use more than 8 poly points, i don't understand in what cases, but here's one of them. Look how the points are placed on the ball.

    [attachment=2:13ufm0sf][/attachment:13ufm0sf]

    And if i place the points like here, i have an error on start of layout.

    [attachment=1:13ufm0sf][/attachment:13ufm0sf]

    [attachment=0:13ufm0sf][/attachment:13ufm0sf]

  • Ok just tested and yea same issue... PhonegapWebViewPlus (cranberry plugin) didn't make a difference. Is there anything else we can try?

    We can only wait Or if you are on a deadline and need to export to ios quick as hell, you can try ludei's webview+ (wkwebview), just export to cocoonjs from construct2 and choose the webview+ in cloud compiler.