Reuse the font sprite graphics on more than one text

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  • hgr If you want to use the same picture for different objects, let's say SpriteFont1 and SpriteFont2, then just import the picture (font) that you want to use to both, SpriteFont1 and SpriteFont2, and on export the image deduplication will make them use only 1 picture. Same thing with sprites, for more info, read the tutorial. And the status bar is not always right, because it just can't calculate what you get after deduplication and compression after export.

  • Sisyphus, you are so right. I realized it when I thought of the export folder. Only one single instance of the png picture. Duh!

  • That is GREAT news.

    However it would still be cool if you could reference the image file so if you made a change you would have a easier time refactoring the rest.

    Perhaps we will see this in construct 3

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  • That is GREAT news.

    However it would still be cool if you could reference the image file so if you made a change you would have a easier time refactoring the rest.

    Perhaps we will see this in construct 3

    If you change an original picture you can use "Reload from original source" in image editor to update it, but yeah, you need to do that for all objects.

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