Sisyphus's Forum Posts

  • I would need to drop $4,000 dollars to recompile them without a splash screen.

    Hmm quite pricey, but maybe if you have a lot of games they can make a discount for you? I got this from their email.

    If you are a game publisher and you are planning to remove the Canvas+ splash from many games, please contact us.

  • $500 per project seems a bit high on top of the monthly fee.

    I don't think that it's 500$ per month. It's a one-time fee.

    $500 one-time fee per project

  • There's no .capx attached, attach a .capx, even an empty .capx if this problem reproduces in an empty project, or Ashley will not investigate this issue.

  • Ashley My understanding of "object-type" meaning was wrong, i thought object type is Sprite or Tiled Background, woops

    I tried to say this

    images between Sprites and non-Sprites (e.g. Tiled Background) are not deduplicated

  • https://www.scirra.com/tutorials/577/co ... imisations See step 1

    Only the same images between different object-types are not deduplicated.

  • Sorry, i thought only asm.js affected.

  • Any news about embedded CW14?

    What news? It's released, you can use it in XDK.

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  • In my game, when i select asm.js as a physics engine, the game crashes randomly after random amount of time, i don't know if it's a same issue as discussed here, and i can't reproduce it because it's so random. I can only say that i don't have crashes with box2dweb.

  • The workaround is to use box2dweb instead of asm.js.

  • I don't think I said C2 doesn't officially support it, only Cordova doesn't currently officially support it, although there is a plugin to enable it. C2 should work on any platform with a standards-compliant web view, and WKWebView is actually better than UIWebView in that regard AFAIK.

    I think iOS 8 was missing features that Cordova needed to enable WKWebView by default, and AFAIK iOS 9 adds those features, so it should be able to use the new default there.

    Here you told me that it's not officially supported, i thought nothing changed since then. Cordova will officially support it with cordova-ios 4.0 as a pluggable webview.

  • Sisyphus is there a timeline for that?

    Here is apache's bugtracker, when all bugs get resolved, they release it, lol.

  • Yeah that's cool, but Ashley said that wkwebview is still not officially supported by c2, he'll support it with cordova 4.0 and pluggable webviews.

  • Sisyphus - I remember!! Although asm.js promises some performance dividends, I think it's still very much in beta as these bugs indicate. I also suspect that any gains it offers now over the standard box2d engine might become unnecessary due to browser and hardware improvements. Time will tell!

    Yeah, also these tiny performance improvements is nothing if the physics engine is half-working.

  • I reported something like this about a half-year ago, dunno why Ashley can't fix it.

    Link to report

    > Toy ??? no, it's very easy professional game creator..and more ..

    > Please play with a toy and make this ...Good luck ..

    >

    I'm sorry, I dont want to hurt your feelings but I'm not impressed. Good luck in releasing that on Google/Apple store and make money out of it.

    Construct 2 Business license is €329.99. That is not exactly candy money, if you know what I mean. For that I get an unfinished, unreliable product with very little or no support finishing a game and even less support of making money with my game.

    I might sound harsh, but I'm truly disappointed with the whole picture so to speak, of Construct 2.

    Can you tell us again in what exactly you dissapointed? Local storage is working everywhere, if you don't like it, use deprecated WebStorage instead (it's not removed).