Sisyphus's Forum Posts

  • Thanks, I thought I did that though. Does it just need to be the standard plugin? Because there is also a "file" plugin in the featured & custom area.

    Standard cordova plugin, but you know i'm not 100% sure that you need both File and File Transfer, try only File or only File Transfer.

  • It does work in the browser, just not in crosswalk. That's the problem I'm having.

    Oh, sorry, now i understand, file plugin in XDK must be checked. Oh and File Transfer.

  • Here you go:

    http://evglabs.com/wp-content/uploads/2015/06/2015-06-30_112952.png

    And the download is not starting? Try check or update your browser maybe, i just got the same event to work and download the file.

    Screenshot 1

    Screenshot 2

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  • No, a custom string.

    I'm trying when button clicked -> [Browser].Invoke Download as String

    But nothing happens

    Hmm, strange, can i see a screenshot of parameters window for Invoke download of string action?

  • Thanks, I got the filechooser/loading aspect working but I can't get the saving to work.

    I use the browser object to "invoke download of string" but nothing happens. What do I need to do?

    You are trying to download the SaveStateJSON? You can download this string only in an event like - on save complete(system's condition) - invoke download of string(browser action) - "SaveStateJSON".

  • I thought at one point there was a plugin that gave the ability to read and write to a text file on android. But I can't seem to find it.

    Is there such a plugin or some other way?

    Possibly here's the other way. I can confirm it works with crosswalk, and any other data, not only SaveStateJSON.

  • Just wanted to update everyone. We've tested the Skia fix in Crosswalk 15 and Crosswalk 14. The Crosswalk team is doing final Q/A/test on the Crosswalk 14 version for the Intel XDK (hopefully this week), then we will fast track it into the XDK.

    Thanks for the good news! Any info on the shared mode discussed above?

  • This was discussed not so long ago, every device and browser has it's own texture limits. Link to the report

  • You can try to report this to intel guys here on the forum, but you need to tell what phone are you using and send a capx here.

  • Sisyphus & matrixreal - I'm looking for specific performance numbers with real-world games, not our artificial test that just creates piles of sprites. Can you report on any specific FPS numbers?

    Oh, i'm not talking about the test now and in previous post, it's about the game i'm working on. Here's some fps numbers.

    Better performance with:

    Desktop with 660ti and 2560x1080 screen - 55-60 fps without ftb, and stable 60 with ftb.

    Laptop with nvidia 635m and 1920x1080 - 40fps without, 55-60 with ftb.

    Old pc with nvidia 9600gt 2560x1080 - 40fps without, 50-60 fps with ftb.

    No changes or performance regression with:

    Any macbook i try (late 2013, early 2015) with intel gpu and 2560x1600 screen 35-40fps without, 30-40fps with ftb.

    Laptop with intel hd4400 and 1920x1080 - 30fps always with or without ftb.

    Netbook Intel GMA and hd screen - 10-30 without ftb, Crash with ftb.

  • Gosh, this isn't sounding very good at all. Either our implementation isn't fast enough (and I'm not sure what we could do to improve it), or front-to-back rendering just doesn't work very well with real-world games.

    Does anyone have any positive feedback at all?

    There's a huge performance improvement, but only with PCs, or laptops and tablets with ATI or nvidia graphics like nvidia 635m, and only if the device's screen is full hd or quad hd or more. From my own tests there's no real difference or even regression in performance if you are playing on a screen with resolution lower than 1080p (not in all cases), any intel mobile gpu like hd 4400 or even iris 5100-6100, i didn't test weaker or desktop intels, only an old crappybook with intel GMA gpu and the game just can't start, dunno why, though it works without ftb.

    There's also a performance improvement on some phones and tablets but not on many, no difference or regression because of a higher cpu utilization on others.

  • TiAm

    Visual Studio is a very, very mature piece of software

    I hope we can start usign the latest version of CW as soon as they are released and take advantage of bug fixes, new features and performance improvements!

    I thought if you use visual studio for making money you need to buy it or pay some money monthly, at least it was like that in 2013, VC 2015 will be free?

  • Visual Studio 2015 will include a new product: "Visual Studio Tools for Apache Cordova"

    https://www.visualstudio.com/en-us/features/cordova-vs.aspx

    Don't get me wrong, Intel XDK do the job, but it's not as complete as Visual Studio

    You will be able to use any crosswalk version, plugins, etc...

    Visual Studio 2015 will be released later this year and to said the true it's in every way a more complete IDE than Intel XDK

    Hmm, looking good, maybe someone will give it a try, there's a release candidate version available to download.

  • Sisyphus

    Well, I just hope we can start using Visual Studio 2015 soon.

    I'm not sure that the visual studio is better than xdk, yes you can use any crosswalk version, but what about cordova plugins, app icons, splashscreens? Any crosswalk version is cool indeed, but almost for everyone here, it's useless without a possibility to have iap's or admob.

  • Here's what i got on macbook pro with retina late 2013, the game runs at full resolution (2560x1600) 11-15 fps on both of your tests and no difference, the only difference in cpu utilization, with ftb it's sometimes higher a bit. The same situation with other laptops with intel gpu, on old intel's GMA's the ftb mode crashes the app.

    Picture