simwhi's Forum Posts

  • Q. How many programmers does it take to change a light bulb?

    A. None. It's a hardware problem.

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  • Ashley - Thanks for the information.

    This isn't a big issue for me at the moment, as I am developing Android based games. The timer works perfectly on Android phones.

  • Congratulations Gamecherry. I hope you have much fun with C2 as I do. If you need help there are plenty of tutorials and the forum community here are second to none.

  • I've just come across this issue too.

    Does anyone know if it is fixed in Chrome 19 dev?

  • I personally use GIMP and Inkscape. Both of these application are open source and are pretty powerful. If you are on a budget, try them out.

    Inkscape is vector graphics based but you can export an image to a png file. GIMP is bitmap based and has all the usual tools for creating good quality images.

  • I'm definitely over the age of 16 to the extent that I should not really be participating in such studies. I got 7/10. LOL.

    I'm not sure if I have a good 6th sense, or I was just lucky.

  • Nice game. I found it very enjoyable to play. Here are some things that I came across when playing:

    1. The dialogue bubbles cover Jim's ship entirely. I would put his ship somewhere else. Just a small issue really.

    2. The music needs to be adjusted to get the timing right for the loop.

    3. The sound effects check box does not work. I unchecked it but could not re-check it.

    Cheers

  • I voted for more event sheet features.

    My second choice would have been a debugger.

  • Kyatric,

    Great job as usual. I find the summary very useful as I my time is limited.

  • Thanks guys for all your suggestions. What a great community!

    I'm developing my apps for the Android marketplace, so I want to package the data (words in this case) into a single APK file. I'm not sure how to do this other than manually type each word into an array within C2. I don't want to do this as it will be very time consuming. I want to find a way to inject the data into the source code of my game.

    A feature to import a CSV text file directly into C2 arrays would be awesome!

    zaks I will have a look at your tutorial in a day or so. Many thanks.

  • Hi Squidster,

    Thanks for the suggestion. However, as mentioned in my previous post, what I'm really looking for a workaround to directly insert data into a non minified version of the source code.

  • Hi Joe7,

    Thanks for the ideas. I don't really want to use a plugin to read a file at run-time. I'd like to insert the data directly into an array. Ideally, I want to store the data in a spreadsheet and create a script that can insert the data into the source code of a C2 game.

    My games rely heavily on data as they are more educational. Inputting data directly in C2 is cumbersome and prone to potential errors (abeit user created). It would be nice to find an easy way to manage this.

  • Hi guys,

    I have just started writing a word puzzle game. The issue that I am facing is that there is no way to import data easily. I have searched the forum but I cannot find anything.

    I need to create an array that will hold a lot of words. How can I do this without having to painstakingly enter the data manually?

    Maybe this could be added to the list of suggested features if there is a demand for it of course.

    Cheers

    Simon

    EDIT: I know I can use AJAX for the game when hosted on a website but I am interested in developing for Android phones, so I want to include the data in a APK.

  • Hmmm,

    I've just opened C2 r84 for the first time today. I too have the Bork issue. It's everywhere!!!

    What's going on guys?

  • The text is all one value. What you type is appended to the Text object (this displays all characters typed on screen). All you have to do is compare the Text box to whatever you want. I implemented an underline character as a cursor, so you will need to remove it from the Text string before comparing.

    I hope this helps.