simwhi's Forum Posts

  • You can do it by adding an event for each key you want to use. I used the clickable keyboard approach because I couldn't find a way of capturing a key press event for all keys (A-Z). I didn't want to create an event for each key pressed.

    If someone knows of a better way I'd love to know.

    If I understand what you mean correctly, you can compare whatever the user types to another text box or variable adding an ENTER key event.

  • No problem Kyatric. Let me know if there is a better way of doing it. I'm still learning!!!!

  • I did copy the public link but I'm not sure what went wrong. I've fixed the problem now. Click on the link above again.

    Sorry about that!!!

  • Physics again.

  • Here is how I did it.

    Here

    There are no comments at the moment so let me know if you have any problems.

    EDIT: This should work...

  • Welcome Kevin,

    I'm new to this forum too. There's a great community here, and the guys at Scirra are very quick at responding to posts too.

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  • Hi Guys,

    Go to the link posted by Dabbijo above to see my reply...

  • Hi Guys,

    I have been building education games where a user will need to input words. As a workaround you can build a clickable keyboard and set whatever letter the user clicks on to a text object. I'm not sure if this is what you want but it should work well. The other advantage of using this approach is that it will work well for mobile devices too.

    Cheers

    Simon

  • I voted for physics based on my personal requirements at this time but I also think collision polygons are very important too.

  • HI Ashley and Cow_trix,

    Thanks for the help. I need to rethink my approach when implementing such functionality with Construct 2. I have much to learn...

    Cheers

    Simon

  • Hi guys,

    I'm trying to get the For Each Object event working but I am not having much success... Here is a snippet of some test code.

    <img src="http://dl.dropbox.com/u/40935009/snippet.png" border="0" />

    1. I create five sprites on start of layout, then display the sprite.count which displays 5. This is correct.

    2. I then added a sub event to destroy them. It only destroys 1 sprite. The count is then displayed as 4, which is correct.

    The For Each doesn't seem to iterate through all the objects. Am I misunderstanding something?

    Sim

  • Thanks Kyatric.

    I have learned a great deal over the past few weeks but I have still some way to go before my games look professional enough to use in a classroom environment!!!!

    Simon

  • Sorry about spelling your name incorrectly in the message title!!!

  • Hi Ashley,

    I would like to congratulate you on the sterling work you have done thus far on Construct 2.

    I have made my first educational game (I'm a teacher). Actually, not quite finished but all the major groundwork has been done.

    Keep up the great work!!!

    Cheers

    Simon

  • Hi Velo,

    Thanks for the advice, but I'm interested in exporting my projects to HTML5. I'm not sure whether Construct Classic has that capability.

    Sim