BadMario Obviously it would work, but I need it to be movable, and move as a single solid structure (like in Love Balls)
dop2000 Thanks for suggestion
So how do I let player draw physical line (like the one in "Love Balls").
I tried connecting multiple rectangles by limited revolute joints, but then the line still "bends" at those joints, so it's more like a spring rather than a single solid line. It gets more stable if I increase stepping iterations, but it's still far from perfect and also affects performance
Try deleting all audio files before exporting. If it helps - try to find which files cause this. At least when I had this issue - this solution helped
Have never been so hyped for a plugin, it looks great!
When you choose "Circle" for physical object, it only affects mask for Physics behaviour. For conditions like "on collision" or "is overlapping" game still uses the collision mask, so AFAIK the closest you can get to your desired result is by making collision mask with more points around the circle.
If I set right object's angle to 25 degrees, CPU usage goes to 0.9%, if I set it to 20 degrees, CPU usage goes to 2.4%.
This issue only occurs when using c3runtime, physics and only at certain angles and certain positions.
Any ideas how to solve this? Is it a bug, or is there some logic behind this involving how draw calls work?
https://drive.google.com/open?id=1uAKDYEyTCK6QZduuAks55g8G82PqAgpf
Adding facebook analytics was pretty easy in cocoon, but is it possible with C3 export? I just need ad attribution, nothing complicated.
Are you sure your animation speed is 0? I often make this mistake at first.
For example, you name your sounds:
ScreamPart1-1, ScreamPart1-2, ScreamPart1-3, ScreamPart2-1,ScreamPart2-2,ScreamPart2-3...
Then use Audio action play by name
"ScreamPart1-" & choose(1,2,3) - this will play you random sound of those three
Is this what you want?
Develop games in your browser. Powerful, performant & highly capable.
I my answer to you will be incorrect. However I thought you can save your userdate to a localstorage. I am sure you can save it as a cookie with your browser, however when your player empty the cookie cache, your game data will also be lost. Why not saving your data to the cloud and also as a browser cookie? In case the cache is being emptied, then your player can restore from the cloud? This will also help in cases when the player has no internet. There is some tutorial somewhere about saving user data in C3, however I can't find it. Hope this helps. Chris
I my answer to you will be incorrect. However I thought you can save your userdate to a localstorage. I am sure you can save it as a cookie with your browser, however when your player empty the cookie cache, your game data will also be lost.
Why not saving your data to the cloud and also as a browser cookie? In case the cache is being emptied, then your player can restore from the cloud? This will also help in cases when the player has no internet.
There is some tutorial somewhere about saving user data in C3, however I can't find it.
Hope this helps.
Chris
Hi, thanks for the suggestion. As I already mentioned, on android it wipes localstorage data when transferring from C2 version to C3. I was thinking of native storage to make sure even players who play without internet connection get to save their data, but if it doesn't work, I'll try cloud saves, I guess.
So am I the only one trying to update C2 game to C3 on android?
There is currently a version of the game built with C2 + cocoon available on Google Play, but if I rebuild the game using C3 + native export, all players will lose their progress.
For example, there is a variable responsible for number of levels the player has unlocked (saved in localstorage). If I upload an update with the same game built on C3, all the players' data will be lost, and they'll have to start the game from the very beginning (some cloud saves could have helped, but that's not the best solution, since it requires internet connection). Is there a way to prevent the wipe, maybe some alternative to localstorage?
[quote:ehk3h9vj]
You should unfreeze shapes in the correct order, so they fall and fit into holes on the ground.
There is no only correct way to play:
As it is a logical game, you can think several steps ahead and solve all puzzles in an unhurried manner.
Otherwise, combine your savvy, intuition and skill to find even more inventive solutions.
Features:
* Original mechanics
* Great atmosphere
* Living world
* Full interactivity
I have finished the game: 80 levels, 7 mechanics. Enjoy)
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Kongregate
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