Simple Games's Forum Posts

  • Okay, I just don't know what exactly "automated publishing to Google Play" is, but if it doesn't affect manual pulishing - it's ok.

    And about Game Services - any idea why it doesn't work? I linked the game, added plugin (it is also linked when I open Game Secrvices app on my phone) and as I mentioned, it always offers me to sign in when I start the game, but achievements don't work, and "List achievements" action doesn't do anything.

  • I tried clearing data of game, clearing data of Play Services and reinstalling the game, but achievements still don't work.

    As of API version, is it caused by Construct, or official plugins like IAP and Google Play. Or is it because of third-party plugins?

  • I have some issues with Google Play.

    First: I can't integrate Google Play plugin for achievements - there is login window every time I start the game, but Achievements don't work, as well as "List achievements" action.

    Second: in GP dashboard there is this warning:

    ACTION REQUIRED: Your automated publishing to Google Play will stop working on December 1, 2019

    Your app is using an old version of the Google Play Developer API. From December 1 2019, versions 1 and 2 of this API will no longer be available, and any calls to these versions will fail. Update to version 3 before this date.

    I'm using r177 and C2 runtime

    Tagged:

  • You can use Pin+ plugin. It gives many new options for pinning, including pinning to imagepoint and pinning size

  • You can use Enhance, but it is only currently available for C2 runtime.

    They told me, they are preparing to add C3 runtime support, but from my experience I wouldn't expect them to deliver it anytime soon.

    And if you are ready to pay, you can use this collection , there is Enhance for C3 runtime, and also separate plugin for notifications

  • If you want to play sound depending on speed of rotation - wouldn't it be better to actually compare rotation speed, instead of checking collisions? If I understand collisions correctly - they will not register if "collision" happens in-between frames, so you shouldn't rely on them when high speed is involved.

  • Maybe someone will give you a more detailed answer, but I'd suggest you to find Audio effects example (it's in intermediate examples in Construct 3). Also, you could try Set playback rate action for Audio

  • Watch some video for beginners on how to make platformers in Construct 3 (or Construct 2), they always mention this aspect. Regular solution would be to use tilemap

  • I never made platformers in construct. However, simple sollution would look like this:

    Enemy on collision with Player

    Player.Y < Enemy.Y - 50

    Enemy destroy

    You can use any other number instead of 50

  • X randomiser = 100 (or any other number), Y randomiser = 0, fade to invisible, gravity = 500 (or any other number), spray cone = 0. If you want particles to just fall down, without any start speed - set speed to 0, speed randomiser to 0

  • If you want particles to fade - set Destroy mode in particles' properties to "Fade to invisible" and change Timeout property to change how fast particles will fade out

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  • Is there "Objects" bar? So I can select all instances of object on current layout. Sure I can do this from Object types folder, but there are listed ALL objects in project, not just ones that are on current layout so it's not very convenient

  • Okay, I thought I missed something that could allow this effect (which would make sense for more realistic water). I'd also like to know, what are some optimisation tips for mobile? Other than setting all iterations to 1, fixed step rate at 30 sps, not using heavy behaviors and, of course, as few particles as possible (therefore bigger radius). Anything else?

  • Hey Colludium great plugin! I have a question, how do I make particles temporarily change color on collision, like in this video https://youtu.be/LAGi5x8u-c0?t=24 where water turns white while being poured. Also, for some reason in my project all particles are invisible after update (same with old examples), how can I fix this?