There is currently a version of the game built with C2 + cocoon available on Google Play, but if I rebuild the game using C3 + native export, all players will lose their progress.
For example, there is a variable responsible for number of levels the player has unlocked (saved in localstorage). If I upload an update with the same game built on C3, all the players' data will be lost, and they'll have to start the game from the very beginning (some cloud saves could have helped, but that's not the best solution, since it requires internet connection). Is there a way to prevent the wipe, maybe some alternative to localstorage?