shinkan's Forum Posts

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  • animator I have followed your other post - . Now I am just wondering how to do that for this situation. shinkan - How to add the stars to the star count only once, not every time it is achieved. And also if two stars are gained, it will says total stars gained 2. If the player plays the same level and gained three stars this time. It should say total stars gained 3 not 5 by add the new 3 stars.

    I've add one line to my previous example. Now you can only add Stars that are greater than current level score.

  • Your welcome.

    I have two projects, both with movements and animations working. But they are quite old and complicated. Probably I would make them very differently if I had to remade them now . They are abandon project, so I can show you some stuff from them. PM me if you are intereseted.

  • Cinematic platformers are quite tricky to do.

    This should give you some head start with movement.

  • JohnnySheffield

    Your answer sounds like one of those fanboys I post earlier about, who can't see real issues with C2 - and I'm not talking about current exporters problem.

    So yeah, I'm sorry but I won't even bother to answer to your points.

  • Emu

    I did not take it personally and true, have not seen your other posts about that :/

    There are quite few people here who indeed thinks that you already should now everything about anything.

    But fortunately there's also a people like me. Who will bash you for question like "how do I move sprite with a button" and will tell you to go read manual or beginner tutorials. But on the other hand for more complicated questions they will try to actually help and guide you.

    Mobile development is not easy at all. And you should ask as many questions as you want... But make sure to use search first, before asking about some silly stuff

  • For the Icons problem you could simply ask here how to do it xD

  • The Game is still at the beginning but we did a lot of work done already..

    Can you show what you done already? And what are you offering in exchange for work?

    Is this a paid job or another share revenue/work for free project?

  • yeaah, maybe you should go and read some tutorials first, before playing with events.

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  • Change the opacity of ShadowLight object itself.

  • Everything you need is already in auto runner template. All you need is to add your platform sprite, add solid and bullet behavior. And exchange all events with "Block" tiledbg to your "platform" sprite

  • No.

    Like I said on page 2 "Scirra is no longer a bedroom company.".

    I paid money for this product and other did as well. That means they are obligated to support every single issue I or any others are having with this product.

    I'm not going to spend my time on "some developers" websites asking or rather begging them to fix issues I have in completely different application.

    And like I said again, Node-Webkit is integral part of C2 editor. All issue related to it should be reported here and only here.

    It looks like Ashley can not understand the gravity of this situation, that people actually use this software for a living.

    If this ridiculousness will not change or if Ashley won't acknowledge this situation any time soon then no matter how I love C2 I'm sorry but I'm out.

    I simply can not rely on something that is working correctly only when the stars align and the weather is fine.

  • Yep. The exporter has a ~40Mb overhead, generates a ton of temp files, doesn't respect flags properly (like ignoreGpuBlacklist), frequently messes/breaks effects and doesn't work (or works but is unusable, or works but requires you to recompile) on linux or mac. It's pretty garbage, unless things have changed in the past few months.

    Nope. Still the same as you described.

    i believe there are only two options to fix nodewebkit

    1. Spam developers - which probably won't change a thing (did not change anything in past months)

    2. Pay someone to take the source, fix it, remove all necessary crap from it, recompile.

  • Tiled Background can have Hotspot only on Top-Left Corner or Center.

    "I would like to position enemies and obstacles on top of the platforms, "

    You can do that. If your tiled bg have imagepoint in Top-Left and you enemies have image point on the bottom. Then simply use

    Set Enemy.Y to Tilebg.Y

    Same for X. If you use:

    Set Enemy.X to (Tilebg.X) - this will set your enemy on the Left side of tiledbg

    while Set Enemy.X to (Tilebg.Width/2) - will set your enemy in the middle (horizontal) of tiledBG

  • It's called Z-ordering, Z-sorting etc. use search with this and you will find few solutions.