Flashback, Prince of Persia type of movement?

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  • Hi!

    So basically, Ive been working on the proof of concept of my game project.

    Now, after adding many features and getting to understand C2 a bit more, I arrive to a total knockout corner <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    I've been trying to figure out a way to do something like what is described here:

    http://www.gameanim.com/2005/06/15/flas ... standards/

    I know I should switch to Custom movement. I fiddled with it a bit but I'm struggling to get something properly done.

    So basically what I need is for someone to point me out towards information, tutorials or anything that could help me.

    Thanks in advance!

  • By the way, what I did was create a variable called GridSize and set up to 32. Also a currentxPos variable which is updated with the current position on x of the Player. I got a simple grid movement working but only if I use On keyboard pressed and not Down. if I change it, the Player starts to behave strangely. So I assume it's something relative to how I'm using the expression. For now I'm simply adding the gridsize to the x pos of the player.

  • Cinematic platformers are quite tricky to do.

    This should give you some head start with movement.

  • Hey shinkan, never saw this .capx file before, but it's quite helpful since there's a good amount of comments.

    This should definitely help me a better understanding. Thanks!

  • Your welcome.

    I have two projects, both with movements and animations working. But they are quite old and complicated. Probably I would make them very differently if I had to remade them now . They are abandon project, so I can show you some stuff from them. PM me if you are intereseted.

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  • Flashback was one of my favorite games, along with blackthorne, another world etc.

    Good memories.

    Reven managed to get the movement right - wish I could pick these guys brains.

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