shinkan's Forum Posts

  • Easy and effective way:

    + System: Always (every tick)

    -> Sprite: Set position to clamp(.x, 0, LayoutWidth ), clamp(.y, 0, LayoutHeight )

    Tell that to people who are still scared or never found system expressions <img src="smileys/smiley1.gif" border="0" align="middle" />

    We're trying to help using simple and understandable things for begginers <img src="smileys/smiley1.gif" border="0" align="middle" />

  • use "clamp"

    + MouseKeyboard: Mouse is over Sprite
    -> Sprite: Set opacity to clamp(Sprite.Opacity-100*TimeDelta, 10, 90)
    
    + MouseKeyboard: [negated] Mouse is over Sprite
    -> Sprite: Set opacity to clamp(Sprite.Opacity+100*TimeDelta, 10, 90)

    Clamp basically limits values

    clamp(<font color=red>target</font>, <font color=green>min</font>, <font color=blue>max</font>)

  • Can't remember this happen to me. but i'm always using square detectors not actual "hero" sprites... so yes it can start to move like crazy <img src="smileys/smiley1.gif" border="0" align="middle" />

  • It's almost like christmas... so many presents :D

  • ohh, and i just post a topic about "how i hate new post replay options" in the "Website issues" :)

  • what's wrong with "post replay" thing?

    it was great and works great on a first day (hmmm 2 days ago)?

    You could easly set colors (more colors), links or images. Even preview works fine. I redone my Cybernetic Overload post in few minuts, now i have tu spend more time just to send simple replay :/

    Could you brimg it back like it was couple of days ago? it was much better.

  • Yes, you could use Timedelta.

    + MouseKeyboard: [negated] Mouse is over "object"
    -> Activator: Set opacity to "object".Opacity+"insert number" * TimeDelta
    

    where "object" is your sprite/text/whatever

    "insert number" - you have to play with that

    ...this code look so bad in this forum :/

  • It was changed in last release. Creating/editing sprites now opens up internal image editor - you can only load your graphics here cause proper painting tool is still in development.

  • What kind of system are you using for inventory? You can use global variables to store inventory items values and then they can be accesed throught every layout you made. If Array object just make it "global" in properties.

  • If you are using sprite with 8-dir movement you can create Tiled Background object around game window (outside the layer) and make that object solid.

    No event, no coding :)

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  • yes, agree with pyteo, Visionaire it's quite nice actually, and more accesible for beginners than AGS.

  • ok guys, seriously. Stop moaning about site design, it looks good. <img src="smileys/smiley1.gif" border="0" align="middle" /> You could better go and make some more game, so we could finnaly get a place in menu called "Games created in CC/C2.

  • I guess they could disable importing of plugs for the free version. But that opens up a whole other can of worms.

    That's the worst thing they could do, it's like you can buy a new car but can't get new wheels for it.

    Whatever devs decide to do i just hope it's not gonna be like with Unity Pro and free version. I was so dissapointed when my Pro time expired and realize that things i did are no longer available. They took my game away <img src="smileys/smiley19.gif" border="0" align="middle" />.

    Anyway i'm still a bit curious about what will free version have to offer. but C2 is looking so good, even now in early releases so probably will get full version. It's just worth it.

  • What kind of differences will be between free and licensed version?

    Can't import sprites? <img src="smileys/smiley2.gif" border="0" align="middle" />