shinkan's Forum Posts

  • This is unbelievable. It's all based on tweens?

  • For a quick work around - maybe you could use pre-sliced objects? Two halves of same sprite pined together. But it all depends what you are trying to do and what complexity of slices you want.

  • I would put all sprites into one family, and then

    If something -> set "family" time scale to 0 ^^

  • If you don't need that BRFlag variable for something else, you can delete event 5 - 9

    And on event 4 do:

    On down arrow pressed - > Set animation to jugador.AnimationName = "sr" ? "sb" : "sr"

    that should do the trick ^^

    Edit: Well I realized that for someone new to C2 it may be a bit too difficult, so i made you a capx file

    change one animation to another

  • yeah, sqiddster is right. Is colliding would be the same as current Is overlapping, but they are only test conditions without any actions.

    If you want sprite to stop or bounce, or whatever you have to code it manually.

    So it's probably something wrong with your events.

  • I would love to see a plugin for that, like good old shadow caster in CC ;)

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  • Link goes to another post where you can find example file.

  • Color parameter would be great. For the speed, maybe to be able to set a delay. Something like show 1 frame for 0.5s, for 1s, for 2s...

    but if it will consume too much time to modify, then forget about it. Color is more important.

  • Ashley, could you please add to the Noise effect two more parameters

    1. to control the speed of the noise

    2. switch monochromatic/color

    thanks in advance

    Animmaniac - would love to see simple blur and Curves, current blur(hor/ver) gives funky results on the corners, and what exactly Depixelize do? some kind of smoothing?

  • Well it's not the best example but it was only texture I had on pc when I did that file.

  • http://www.scirra.com/forum/bumpmap-effect_topic55996.html?KW=bumpmap

    In C2 bumpmap is more like a specular.

  • SHIFT is the ultimate key for running/sprinting, ;P