shinkan's Forum Posts

  • ability to preview as an EXE instead of through a web browser like with construct classic - one click and an exe appears running on the screen.

    Yes, that is a "must have" feature. As I wrote in this post here running a game from an *.exe and from browser are two different things.

    It's just a simple example but it's impossible to test it, cause in the browser that game is unplayable. So to test my game I have to export it to exe every time and it's only possible now, after releasing r100. I had to abandon that project before because I could not test it properly.

    And it only a small, simple game - not even small just few tiles and sprites moving across the screen, and it takes about 5-8 seconds to export it.

    Now imagine all that big projects, with xx numbers of layouts, xxx numbers of sprites, tilebg, audio etc. to export every time when you want to preview it.

  • Well that is strange because it just happened to me with new project. Saves without any errors but while opening shows me an popup "C2 has stop working". And the best thing is that the backup files from that project opens up normally.

    Edit: Ohh, I just renamed project file to test.zip, unzipped it to a folder and from that folder project start with no errors.

    If any one has the same issue try this.

    • change file extension from *.capx to *.zip
    • unzip it to a folder
    • run your project from that folder

    See if that works for you.

  • health bar

    One way to do this.

    Move blue square with mouse on green square to hurt him.

  • Indeed, it will loose all variables... but still it's easy to walkaround.

  • If some people are looking for or requesting for a crack to C2 on one very specific forum - won't give you the name :P - that could only mean one thing. Ashley did a great job. :D

  • from now on, you're my personal hero

  • well done sqiddster, good job ;P

  • haha, that's (not)awesome ;P

    I used to ctrl+a & ctrl+c what i just wrote for safety, cause pressing "post" gives me an error most of the times and i need to close that page and reopen it to be able to post something :/ crappy mobile internet

  • I would put them all in one family and then do what telles0808 wrote.

    Disabling an instance would cause it to become invisible and not be effected by any events until it is enabled again.

    Enabling/disabling instances could be extremely confusing. From what you wrote, you could easily destroy and create sprites when you need them.

  • floor(3.7)

  • For things like menu i used make a global variable called "menu" and do something like this

    +System: menu = "visible"

       + All actions for menu

    +System: menu = "not_visible"

       + All actions for game

    This will make sure that all object for menu are only accessible when global variable = visible - all interactions with buttons, sprite visibility etc...

    It's quite easy and fast to setup.

  • naah for LD is fine, doesn't interrupt with gameplay. It's simple visual glitch.

  • When you move it stretches up and down. After merging, usually every time for me, it stays in stretched up position

    <img src="http://dl.dropbox.com/u/34375299/Construct%202/Yann_game_bug.jpg" border="0" />

    when moving left or right, releasing and pressing down "A" or "D" again does not fixing it. It stays in this position till next level.

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  • Nice read and nice game :)

    There's a small bug in your game related with animations. After merging with another creatures walk right/walk left animations stops playing and creature moves in a strange position ;)

  • You mean text objects or text boxes? For me Text objects are exporting properly, did few of them and all export correctly. Didn't test text box though.