Shady's Forum Posts

  • I had that before. Pretty sure your player sprite isn't on the right layer then.

    The player sprite is on the first layer of each layout.

    I just did a test and it seems that on the second layout the player moves twice as fast and on the third it moves thrice as fast. Maybe the MouseKeyboard object is adding up on each additional layout instead of acting as an instance? Maybe it being a custom moving and jumping system has something to do with it too?

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  • Yes, that's the better method for visible objects (like players), just copy/paste them over. It won't create a new Sprite, just a new instance.

    Oh okay. Though I just did that and some things seem to be acting strangely. The player sprite is moving thrice as fast but I'm still using the same event sheets...

    Well, thanks for the help!

  • How would I go about creating a second level with a second layout without using global objects? I was under the impression that instead of recreating the sprite for every layout, I can just set it to global. When I did that, the objects on one layout didn't delete when going to the next.

    Can I just copy and paste an object from one layout to another without setting it as a global object? Would it still be the same object or will it be separate where if I wanted to make a, for example, behavior change, I'd have to change it on every layout the object is on?

    Any help appreciated!

  • Is there any form of online integration planned for Construct like a plugin which will allow something like online multiplayer? I do remember reading somewhere that there was, but that could've been me imagining things...

  • That just happened to me. What I did is save the *.cap, close Construct, re-open it, re-add the families and it worked. Don't know why it didn't work the first time but this has happened before.

    It's most likely a glitch, or we're both doing something wrong.

  • This game is so awesome and professionally constructed (no pun intended)! I'm loving the art style and the skits. Great job. I didn't really find anything wrong with the jumping, but the character did get stuck in a crate once. Couldn't do anything but restart.

    This game reminds me of that TI calculator game, Block Dude. They share the basic concept, but Block Dude is more of a puzzler. Maybe I'll try to remake that in Construct...

    Well, anyway, good work with the game!

  • I'm no expert when it comes to Construct but what you've done seems correct.

  • Try using the 'Every X milliseconds' under systems to add an interval between sounds.

    This might make it clearer:

    <img src="http://i41.tinypic.com/52nj1j.png">

    Hope this helps!

  • Does it happen with all sprites or just a specific sprite in a certain file? If the latter, you should send a bug report with the file attached so the Construct gurus can try to find a solution.

    Also, it'd help if the file was posted so we can try to find a solution.

  • It seems to be working now...

    By the way, great site!

  • A special thanks to deadeye for updating the original post

    Have you thought about using a circle texture for the particle effects so they're not all squares? Or did you deliberately want that style?

    I thought about changing it, but I really liked the block style. I initially went for a more realistic look using a plasma technique but ended up making it blockish as I thought it looks pretty neat.

    Does it look bad? I'm obviously biased as it's my creation though I don't mind experiment with other techniques.

  • I'm running Firefox 3. So it's working for you? I guess it must be my laptop...

    This is how it turns out:

    <img src="http://img4.imageshack.us/img4/8469/59090523.png">

  • Sorry for the bump, but anyone else have a problem viewing this site? Using Firefox it comes out messed up and it looks like the CSS isn't working at all, but with Google Chrome it runs fine.

    I cleared my cache and all but still no luck. Any other Firefox users encountering this problem?

  • I always prefer a more visual approach when it comes to tutorials. The lighting effect is really neat, and now I actually have some idea on how to make a flashlight!

  • Hm. The tutorials no longer work in the new version...

    I think deadeye mentioned it's an issue with the overlapping events, since it was changed in the new version of Construct.

    So it'll probably delay the release of the next tutorial...