Shady's Forum Posts

  • Ah well.... maybe I can sneak his Vista laptop into my bag

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  • Since I'm going to be in a third world country for the next month and a half with my grandparents, I thought some Construct will be good to pass the days when I have nothing to do. The problem is, my brother is taking his Macbook with him and not his laptop with Vista installed. I was wondering, is there anyway to run Construct on a Macintosh platform? Or is this not feasible due to the lack of Direct X?

    I've heard Windows emulation on a Mac platform is possible, but I'd also need a way to emulate Direct X, right?

    I'll be gone in a little under ten hours, so some quick feedback is really appreciated

  • Sorry for the late response, but I've been busy these past few days.

    Thanks for the assistance. I think I understand most of it and it works wonderfully. Just a question: in the future, if I wanted to replicate this but in a different situation, should I always settle for global variables when generating batches of sprites in random areas?

    EDIT: Great. I just discovered my old, semi-complete remake of Blockdude is broken on the new version Gonna to be fun 'porting' it over...

  • I'm sorry, but I'm not sure I understand. I don't think I did a good job in explaining my situation in the first post to here I'll explain my situation in detail here:

    <img src="http://i49.tinypic.com/21o0kfk.jpg">

    (highlighted are the important events)

    Event Two: Creates a random cloud sprite with a private variable called 'indicator' set to '0'

    Event One: All cloud sprites created with 'indicator' set to '0' spawns a cloud with random variables make it distinct. It spawns another cloud in an area relative to it. This is repeated around seven times for each newly created sprite to create a cloud sprite that looks like this with 0.98.9:

    <img src="http://i48.tinypic.com/2m440me.jpg">

    As you can see, it creates distinct clouds and creates the new spawn in the area relative to the spawned cloud. Each newly spawned clouds creates another and this is repeated '7 + Random(2)' times.

    Now, when I run this in 0.99.42, this is how it looks:

    <img src="http://i46.tinypic.com/330seqc.jpg">

    As you can see, there's an extraordinary amount of clouds in those areas, only after a couple of seconds running the app. It's also only spawning new clouds in only the two areas shown, while the new spawns aren't spawning any relative to their own position. I just reran it for a minute, and it's really random, as sometimes it begins to spawn some clouds like in the older version, while other times it's just an endless stream of clouds. Though no matter what type of clouds it's spawning, it always spawns from those two areas.

    I hope this helps...

  • Would love to join, but I'll be in a 3rd world country without a home computer on the 1st of December

    Hope this isn't a one off event!

  • I've just returned to Construct after completing Year 12 and I recently created a cloud generator in an older version of Construct (0.98.9). I then wanted to use Construct on PC, so I installed the latest stable version (0.99.42) but the file doesn't run properly. I've tweaked around and rebuilt the entire thing from scratch but I still cannot replicate the old version of the file, which leads to me believe I'm overlooking something very simple or there may be a glitch.

    If anyone wants to assist, I've uploaded a compiled version using v. "0.98.9" so you can see how it's supposed to appear: Download here

    And also the *.cap file to examine in the latest stable version of Construct: Download here

    With the exact same code, this is the difference in output between the two versions:

    <img src="http://i50.tinypic.com/mmexoz.jpg">

    Any help appreciated.

  • It's an attachment added to the Wiimote which adds 1:1 motion sensing. It was released a fewdays ago and currently only three games support it: Grand Slam Tennis, Virtua Tennis and Tiger Woods 10.

    From the impressions I've read, the Tiger Woods game is considered by some to be the best golf game ever due to Motion+ making the game more realistic than ever before. I've played Grand Slam Tennis and even though the game isn't true 1:1, I am still able to hit the ball around the court wherever I want .

    I really want this plugin to eventually support it to mess around with the possibilities.

  • Sorry for the bump, but now that Wii Motion+ is out, will this plugin be supporting that too? I have some ideas I'd love to try out!

  • Awesome update. I stopped all projects waiting for this release, but I guess I should wait a little longer until it's stable.

    The mesh editor is a welcomed addition.

  • I'm sorry for the one month bump, but I'm just wondering if anyone has some tips for the next version. Which area needs a major improvement? I currently have two weeks of holiday and I'm planning to get some work done. If there's no reply, I'll put this project aside and I'll just focus on my remake of Block Dude (what's with my block obsession?).

    Any advice appreciated, good or bad.

  • I came into this topic when it was created thinking that there was little chance of it being accomplished, but here I am proven wrong by the extremely talented Construct community. The end result is sensational.

    Good works guys!

  • Wow, it certainly has a lot of potential but I'll personally be sticking with Construct. The XNA implemenatation is especially awesome.

  • A page with shortcuts?!

    [quote:3vjoabwm]Control + P Runs a preview of the current application.

    Finally! Now I can use less of my crappy, unresponsive touchpad

    *bookmarked*

  • Thanks Rich

    <img src="http://i39.tinypic.com/9thidx.png">

    I just now saw this!

  • This sounds most likely to be a problem in your own events, unless you can reproduce it in a fresh .cap.

    *facepalm*

    Okay, I just found out the problem. In the additional layouts I was including four event sheets, but one of them already had three of those event sheets included, meaning it was running them twice... such a stupid mistake on my part!

    Thanks for all the help.