Shadowblitz16's Forum Posts

  • thankyou guys

  • ok thankyou

  • sorry I've been away from these forums for a while I don't even have the project I was working on anymore

    however If I run into this problem again I will let you guys know

  • is there a way to be able to avoid having to place every object in the room?

    I just want to place the ones that I am using and then spawn the ones in I need

    also how does this work with containers and parents?

  • wait I won't be able to use movement behaviors if I run everything into a wait command?

  • how do I lock my framerate to 15 fps?

    yes I want the jerky feel

  • what about circles?

    I am trying to make a game like galaga but if it was on the atari

  • how do I make paths for enemies?

    I know there is path finding but I want them to follow a specific path.

  • hmm it was on default and I use win 10

    but I tested it out today it it works fine

    weird....

    maybe I just needed to restart my computer

    if it happens again I will post here

  • https://www.dropbox.com/s/ognoc6mu3wpho ... .capx?dl=0

    I recently had problems with my VS_Community installation

    and that might be bugged

    but visual studio shouldn't have any effect on it right?

    Edit: oh and all you have to do is run the debugger and look at the fps and collision entrys

    Edit2: RamPackWobble

    1. no it does not do it with a blank project it seems

    2. idk

    3. I don't think so I didn't use any loops as far as I know

  • ok so this isn't a bug report or at least not yet I will repost in the proper place it if it is

    the fps in the debug window is saying 0 (infinity ms/frames)

    and the collision checks, poly checks and moved cell per second says 0 (~NaN/tick)

    is there a new feature that has been added, that I don't know about, that is maybe messing with my fps?

  • Edit: can you explain how this works more

    how to loop though json arrays for those in a certain folder and use them?

    how do I set my objects animation depending on the object config?

    if you've ever played starbound thats what I'm going for

    except much smaller

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ashley it could be done in the order of conditions.

    for example other(0) - other(4) for 5 conditions that refer to the other object

    Edited spongehammer this is why

    I want to do something like

    function knockbackEntity(strength)

    set acceleration

    (functionParam(0))

    (other(0).X,other(0).Y,self.X,self.Y)

    I don't see how to do this with familys that allows it to be this customizable

  • immortalx

    I want to get the direction of the collision of the other object

    which in your case is blue

    not myself

    and I can't perform any arithmetic functions on it because I can't return the other object inside the condition statement

    this is going to be inside a function called when the two sprites collide

  • I basically want to address them separately though a variable not a family

    the problem with family's is that they can't be the objects can't be addressed by a variable

    the problem though with the nickname plugin is you can't set actions for that object once you spawn it with the nickname