I was wondering if you guys can add an other expression
this would return the other instance of an event if there is one
it would cut down code a ton and would be just plain simpler to use
for example in a collision event you could make a damage function do
accelerate towards angle (self.X, self.Y, other.X, other.Y)
this way you only need to use one parameter for the knockback strength instead
having to include 2 other parameters for the angle
and keep in mind this would just be something I would do with it
it could be a major short cut for everybody
and would be extremely useful