serpent's Forum Posts

  • Thanks for the reply,

    I did try else but it said it couldnt be used there (not sure exaxtly what the problem was, ill retry after work)

    Also wouldnt using tick be bad for peformance and generaly a bad practixe?

    as it would just be constantly setting it to zero when its a tiny feature of a large map

  • I am trying to create a pressure pad that will open a door when the player walks over it and closes the door when he walks off it.

    this is my setup

    PLAYER on collision with PRESSUREPAD = set ACTIVE(Instance Variable) to 1
    ACTIVE = 0 = Door Open
    ACTIVE = 1 = Door Closed[/code:nsl1zejn]
    
    So I cant figure out how to know when the player has finished the colliding with the object so it can set the instance variable back to 0?
  • I am confident that Scirra will release a tutorial or software for a "host your own" Signalling server as the Multiplayer object has the connect function allowing you to enter a url for a signalling server.

    So they wouldn't just let you place a custom url unless they have plans for it, same goes for whatever an ICE server is.

    Still, it would be nice to just hear back from the scirra team with what the future development plans are for the multiplayer options.

    End of the day, i dont really want to have to rely on an external internet server to play a multi player game when ill most likely be playing it on LAN with my friends in the same room.

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  • Without going through 11 pages to see if it has been suggested.

    A colour blind effect would be useful

  • martinx09

    I asked the same thing a few days ago with no responseI also fired an email off to Scirra last night, i will let you know if they reply!

    The online manual states that the Multiplayer object supports LAN games aswell as P2P so no need for servers.

    If it is not possible hopefully they will release an update allowing people to simply connect to another game using IP and port

  • troublesum

    Can you please provide a link to the rex moveto plugin?

    I tried to download this one But it provides the following errors on launching your example

    "Found 'GetPluginSettings' global, but it is not a function"

  • Hey all,

    I am looking into the new multiplayer functions in construct 2 and from what i understand, all connections go through a signalling server, the official one being wss: / / multiplayer.scirra.com I would rather point towards a local wss server running on my home network for testing purposes, but i cant seem to find any documentation to do such

    is a signalling server even required, or is it possible to just input an IP:Port to connect to? that would be ideal

  • Thanks for all the replies.

    As much as I don't want to, I think I will have to try GMs

    If I can't achieve what I want to do then I could ty learning torque 2D since its now open source.

    And ultimately unity now has native 2D capabilities, and learning unity sounds like the most sustainable option.

    I love construct 2 but its early days in my opinion

  • Hey all

    I am up in arms between construct 2 and game maker studio

    Personally I'd like to use construct 2 because it has a friendlier community and a more user friendly interface and less of a learning curve.

    So my two issues as of now is, gm:s yoyo compiler seems appealing for performance ( only supports windows/android though)

    Construct 2 uses WebKit node, how is that in regards to peformance?

    Also my game concept is a top down shooter with a small amount of AI, but many destructible objects, gm:s states you should have the smallest rooms possible, how does construct 2 handle large maps?

    (32x32 tiles and 10,000x10,000)

    Finally I wish construct 2 had simple LAN support, would make my choice so much easier

    Thanks for the time guys