Use Else.
If player on collision with pressure pad set ACTIVE = 1
Else Set ACTIVE = 0
Or use
If player on collision with pressure pad set ACTIVE = 1
X
If player on collision with pressure pad set ACTIVE =0
or
Evert Tick set ACTIVE = 0
If player overlapping with pressure pad set ACTIVE = 1
This might be better for a pressure pad as it sets ACTIVE to 1 only whilst the player is in contact with it