septeven's Forum Posts

  • Ashley

    It works but popped up me a CheckFailure dialog.

    'Refreshing properties bar when in a property changed handler. This is unstable.

    Condition: !in_propchanged_handler

    File: Bars\PropertiesBar.cpp

    Line: 820

    Function: void_cdecl CPropertiesBar::Refresh(void)

    ...'

  • DiggyDog I'm actually in the end phase of developing an adaptation of iScroll, but encountered a bug when the device orientation is horizontal.

    When I'll solve it, I can release it.

  • I paste a part of a post I wrote few days ago.

    I encountered that I guess is a bug...

    In edittime.js, in OnPropertyChanged, I compare two properties that makes a change in another property...

    if (this.properties["Screen"] == "Low" && this.properties["Orientation"] == "Vertical")

              {

                   this.properties["Screen width"] = 320;

                   this.properties["Screen height"] = 480;

              }

    But, in C2, when I set the property "Screen" to "Low", it doesn't automatically change the "Screen width" value to "320", as it has to do.

    I have to input something in the "Screen width" input area, and after that, the value updates automatically to "320"....

  • right click on layout in project bar

  • Changelog v1.11 [Fix] Text issue in the Construct 2 Editor (since R72).

  • Changelog v1.12

    [Fix] Text issue in the Construct 2 Editor (since R72).

  • zenox98 I didn't be aware of this ;) thanks

  • what do you mean by "the arcade need some plugins" ??

  • I understand...

    Hopefully it won't be too long ;)

    What about the second part, is it a bug ?

  • Hi, I paste here my PM to Ashley who, I'm aware, is very busy.

    Is there a way to return/access the layout size and/or the project in the Edittime.js.

    I would like allow user change the layout size considering some other properties (read at bottom)...

    Also, I encounter that I guess is a bug...

    Still in edittime.js, in OnPropertyChanged, I compare two properties that make a change in another property...

    But, in C2, when I set the property "Screen" to "Low", it doesn't automatically change the "Screen width" value to "320", as it has to do.

    I have to input something in the "Screen width" value, and after that, the value change to "320"....

    if (this.properties["Screen"] == "Low" && this.properties["Orientation"] == "Vertical")

              {

                   this.properties["Screen width"] = 320;

                   this.properties["Screen height"] = 480;

              }

  • I didn't type so much text, only 4 or 5 characters more than the length of the textbox

  • same thing in Chrome, it's a blackout :)

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  • :/ without category as parameters for proprieties, that is really not practical for plugins which requires several proprieties....

  • in edittime.js, when you set properties, you can't set two properties or more with the same name....

    <font color=blue>new</font> cr.Property(ept_integer,<font color=grey> "Size", "40", "Size A"</font>),

    <font color=blue>new</font> cr.Property(ept_integer,<font color=grey> "Size", "1", "Size B"</font>)

    the first is called in the runtime by this.properties[0], the second by this.properties[1], but in Construct 2 (as in preview/exported project), the 2nd propertie is exactly the same that the 1st one(the initial value of the 2nd properties will be "40" instead of "1", as its description will be "Size B")

    I need same name, because my properties works as category.

    e.g there is a size used by one function, another by another function...

  • Maxum

    I add it to my todo list, but I can't promise you it comes quickly, I'm working on other plugins which takes me already long hours.

    Hopefully, I'll try to do it inbetween ;)