septeven's Forum Posts

  • Paris, France ;)

  • <center><img src="http://dl.dropbox.com/u/27157668/construct2/images/plugin-development.png" border="0"> <font size="4">Plugins & Behaviors in development</font></center>

    I start a list of plugins/behaviors that developers are developing or are planned to develop.

    Send me by PM, your list with a little description as below. Thanks.

    <center>*********************</center>

    • <font color="blue">Wastrel</font> is working on plugins/behaviors:
      • AI : a Finite State Machine.
      • AI : a Behavior Tree.
      • He's also thinking of including a simplified verison of a Finite State Machine, which he's calling GameState.
      <center>----</center>
    • <font color="blue">Rexrainbow</font> is working on a behavior:
      • Shell Behavior : a behavior which executing loaded javascript.
      <center>----</center>
    • <font color="blue">Septeven</font> is working on plugins:
      • iScroll : an adaptation of the Matteo Spinelli's plugin, which lets you make iPhone's native scroll. I started to think it as a plugin for app makers, but Smitchell needed it for his game, so I tried to orient it to both. It will have to be updated considering of users feedbacks.
      • MobileTools : some functions that javascript lets us to use for mobile devices.
      • I also started few week ago to develop a GMAP plugin. It might be available in the next weeks.
      • On my 'wish-todo list', there are also plugins for app makers, particularly an adaptation of jQuery Mobile (but it will be REALLY a bunch of work to do this).

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    I thought that it could be a good idea to open a thread where all third party developers could talk about their in-development plugins/behavior and/or their projects.

    First of all, as plugins developer, I was often wondering if someone would be developing the same, or pretty the same plugin than me. If it did, It would be a real waste of work and time. I think it's important to be aware of this.

    Also, if we know who's working on what, we'll be able to share our knowledge, some tips, some advices, .... as well as users could share their own feelings and needs.

    In the future, maybe that thread won't be enough, and it might be more appropriate to open a category, but for the moment, we have to play the game, all developpers as well as whole users. Don't forget that our pleasure is to help the construct 2 community.

    Feel free to join us ;)

    <center>*********************</center>

    For myself, I try to improve the app development side of Construct 2 as well as its mobile device development part. I'm not a game developer. I do essentially applications.

    That's why I'm in the end part of development for an adaptation of the Matteo Spinelli's script, iScroll 4.

    You could find some informations on his website

    There's a bunch of work on it. This is more a plugin for mobile device development but works pretty well on computers (even though I think it won't be really usefull for that).

    Beside, I'm working on a Mobile tools plugins, which will bring together some standard and simple functions actually available for mobile devices.

    I was also developing a GMAP plugin when I started plugins development but I didn't finish it. I think it could be released not so later.

    After that, I have a bunch of ideas as e.g starting to adapt functions from the jQuery Mobile framework.

  • I don't know what do you mean by a GUI plugin but I'm developing an adaptation of iScroll from Matteo Spinelli which will let users to make text (or anything else) scroll in fullscreen or in a frame, for mobile devices as desktop navigators.

    It's a bunch of work to adapt it to Construct 2 and takes me all my time, but hopefully I could release it really soon.

    Hope it will be a start for what you want to do.

  • Maybe Tom could just tell us what he think about it ?

  • A CSS sheet. I think I will do that.

    thx

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  • I already asked those things here, may be it's not useful to ask it again ;)

  • Is it possible to set two files in "dependency" in edittime ?

  • Ashley announced that families will be the next things

  • it's coming ;)

  • It would be really usefull to think about a mobile version for the forum.

    I very often visit the forum with my iPhone and it's really annoying to have to zoom in and out all the time, etc...

    I hope you'll keep this in mind ;)

  • Ashley, about WebGL, it was the wrong example. I personally need to access to

    • set/get layout size
    • set/get instance position
    • set/get window size
    • Fullscreen in browser

    As you may know, I'm actually developing a big plugin for mobile device.

    In order to have an intuitive using, e.g. it would be usefull if the layout/window size could be changed from the plugin properties 'screen size' and 'screen orientation'

    For that example, I'm sure the user could input the width and height himself, but that's definitely not the way I think that an user has to use a plugin. Specially here, it has to be automatical to prevent user to have to look for the resolution screen.

    I hope you'll see what I mean, and why I consider this as usefull.

  • I think you can get the alpha, beta and gamma values from the gyroscope with the touch object ... (cf manual)

  • I guessed it. Thanks ashley.

  • Hi,

    as I already told to Ashley, I need to set projects settings in C2, etc... directly from plugins, specially from edittime.js (for interaction with plugins properties)....

    I know, for the moment, that it's not possible to do it but:

    from the edittime.js

    is it possible to set the size of the plugin's object, of the instance ? For the moment, I've only found the way to get width and height but no way to set them.

    Btw, is it possible to set/get the position of the instance in the layout ?

    If it doesn't, I know that you've got an amount of things to do, but please, could you add those needs onto your todolist:

    • set/get layout size
    • set instance size
    • set/get instance position
    • set/get window size

    and in future, a complete interface to modify/acces of all project settings from the edittime (fullscreen mode, webGL on/off, ...)

    It will be REALLY useful.

    Thanks

  • I tried to add RefreshPropertyGrid(); in Draw and it works perfectly...