Savvy001's Forum Posts

  • Thanx!

    Really helpfull <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Pre-ordered it!

    Spriter = Awesomeness!

  • Are u using Jpg compression or png?

    If what u are asking for is sprite related then it is needed to know that png has transparency embedded and jpg does not.

    So in other words.

    Example:

    If u create a ball in a transparent box in photoshop, and u tend to use this ball in construct 2.

    Then make shure u save the ball in photoshop as a .PNG file.

    Then when opened up the .png file in construct 2 its transparency is recognised and u will only have the ball.

    Not the white box surrounding it.

    If it is not sprite related, then i cannot help u but someone else probably can.

    <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Yann

    It worked!

    Thanx! <img src="smileys/smiley17.gif" border="0" align="middle">

    Here is a CapX for anyone who would like to embed this feature.

    http://www.mediafire.com/?e9i51orj9cs75c6

    Middle mouse click on the icon menu to zoom in and position to mouse

  • Yann

    Thanx i think i understand.

    And it looks like the exact solution.

    Ill try it and report back.

    Kyatric

    Thanx.

  • Hi

    Is there a way to change the parallax rate of a specific layer during runtime via an event?

    I need my hud to be stationairy (which is no problem).

    But, on mouseclick i need to zoom in on the hud, and be able to scroll the hud to mouse X and Y.

    For this (in my current understanding) the parallax X&Y of the hud layer needs a setting above 0.

    So i im searching for a way to change that parallax rate at runtime.

    Like this:

    A: On mouse button down set Layer "hud" parallax X rate to 20 & Set parallax Y rate to 20

    B: On mouse released set Layer "hud" parallax X Rate to 0 & Set parallax Y Rate to 0

    I have searched the forum but havent been succesfull.

    The zooming part is allready done.

    Thanx in advance for any effort trying to help.

    Savvy001

  • Hi Ashley & Thomas

    Il try to explain the above titel.

    Im building multiple web apps for my website.

    These apps have study purposes.

    Im happy to say that at the current rate i have been able to build all that i need except for one very imporant feature.

    At an ideal situation i imagine that in the future construct 2 has a feature for within my apps by which i can input the ftp details of my server.

    And then i can input a folder name.

    So that from then on the app im building can save complete canvas and events states to that folder.

    (I imagine canvas as the whole thing: So all created sprites at their current position, behaviours etc)

    And then (in the created app itself) would be implemented a specific plugin that can simply Load "total game state" and Save "total game state".

    Why i am asking scirra to implement this feature in a future build is because, i think it would benefit not only me, but all game creators using construct 2 to have a (from their end) simple way to be able to save their whole game state in a permanent server folder and load this state from within their game or app.

    I know u dont get me wrong, so in plain simple language i can say that many people use construct 2 because of its effectiveness in functional simplicity.

    And building a save and load function seems to be a really hard case at this point(for the ones who are not fully into programming) as myself.

    I am aware of the webstorage plugin.

    But "as far" as i am aware of it, it only uses browser sessions and local sessions.

    So in other terms when the user erases the cashe memory its all gone.

    And it does not simply have a function save the all state and load the all state.

    What i myself am searching for is a (simple) "permanent" save solution.

    That way the users of my apps can keep on building content from within the apps they are using, and later recall them for study.

    Building a database of knowledge can then be aplied.

    I know this is a specific usage for me.

    But i can imagine that others would benefit from this construct 2 feature as well.

    Maybe a save and load to and from dropbox function for within a game or app could be an even simpler solution?

    Thanx for what u have read so far.

    Im looking forward to a reply.

    Kind regards.

    Savyy001

  • Yann!

    Thank u.

    This opens up so much gameplay <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi

    As the titel implies i am searching for a way to be able to connect an event to the direction movement of the physics, as in (moving up on the Y axis, or moving down on the Y axis.)

    Its for a ball in a sort of pinball game by which i need a set of options relative to when the ball is moving up the leven or down the level.

    I thought of pure angle events but as far as i understand at this point the angle only gives a (is facing towards) gesture.

    Not an (is moving down on Y or up on Y)

    In short the event i am trying to create is:

    If Sprite (Ball) moves Up on Y & mouse click button 1 then: action 1

    If Sprite (Ball) moves Down on Y & mouse click button 1 then: action 2

    Any idear would be very kind.

    Thanx!

    <img src="smileys/smiley1.gif" border="0" align="middle" />

    Savvy001

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  • Hey Potexto.

    Please upload your complete (.Capx) file so people at the forum can download it and test run it in there own copy of Construct 2.

    U dont need to export anything, the .Capx file u are working on is the one people need.

    When i try your (.Caproj) file construct crashes.

    (.CapX) is the way as talked about here.

    Tip: This page made by Kyatric helps allot for learning!

    http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

    Tip: Manual

    http://www.scirra.com/manual/download

    Welcome to the forum <img src="smileys/smiley17.gif" border="0" align="middle">

  • Thanx Yann!

    It worked <img src="smileys/smiley36.gif" border="0" align="middle">

    The links below show pictures of how ive done it.

    The CapX on the top of this page is update with the working version.

    Picture 1

    Picture 2

    Picture 3

  • Thanx Yann and Weishoupt

    Il try the method yann is sharing.

    Il report back when i do or dont have suc6.

  • Ah thanx on the advice!

  • Ah wonderfull!

    Thanx tom.

  • Where do i find the sounds and sprites that should come with the licensed edition.

    The install of construct 2 is around 28 mb so what am i missing?

    Ive searched the forum for this but i can only find a result for the free bundle.

    On the website however it says that the licensed version comes with much more sounds and free sprites & music etc.

    I would really like to get them.

    I recently bought the standard license.

    <img src="smileys/smiley10.gif" border="0" align="middle" />