Savvy001's Forum Posts

  • Hi

    Capx

    Link is modified with the functioning portal! Thanx to Yann's tips!

    Edit: Capx is removed from server.

    I am trying to build a portal in my "sortof" pinball meets angrybirds game and i want to do it by using the wrapping behaviour.

    Im intending on having a invisible wall on the left and right side of the layout that moves in sync with the Y axes of the ball.

    When the walls then overlap a portal sprite that are also on the left and right side of the screen, i intend to set the walls to some other position so that the ball can go offscreen and wrap around it.

    This way i can keep the angle and speed of motion intact.

    And thus i create the illusion of a portal.

    To do this however i need the green ball to wrap around the play area and as u can see in the capx it doesnt.

    Any idears on why it wont wrap so i can fix it?

    Thanx in advance!

    I really enjoy learning C2 <img src="smileys/smiley32.gif" border="0" align="middle">

  • Exactly like that Thanx!

    Now i only need a smaller jelly blob than this one and i really dont know how to change the events to achieve that.

    This event programming is out of my leage at this moment.

    I need a jelly blob that has many points to be nice and round.

    And only 40 pixels large in total.

    If u or anyone could help it would be nice <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Is there a way in construct 2 to make a physics ball act like a blob when in collision?

  • I have tested different things with the paralax settings but i dont know how this screen offset can be adjusted.

    At this point my idears are nul

    <img src="smileys/smiley12.gif" border="0" align="middle" />

  • I double checked them but they are set to on <img src="smileys/smiley3.gif" border="0" align="middle" />

  • Ranma: Thank u for your clarity

    I also have a other problem with my project.

    This occurs when Fullscreen is set to crop mode.

    Open the link http://www.ruimteschool.nl/SuperRingBallScroll/ then in the main menu click right mouse button and you wil see the problem in the next level.

    Any tips?

  • Weishaupt

    What does that say? Confirmed?

    The ones i exported where done today using R79.2

    Can u ad some info to my understanding?

  • Here is the Capx http://www.mediafire.com/?2l0c17j4e59n34r

    And here http://www.ruimteschool.nl/Test/is the exported (with Minify script set on) project running on the website.

    It doesnt function correctly.

    why i dont know?

    This one http://www.ruimteschool.nl/SuperRingBall/ is exported with the Minify script option set off.

    It works as it is supposed to.

    Thanx for pointing me tot the repro steps.

    Il be working on that for my future posts!

  • Super!

    I did not know that i should use the "" quotes to adres to the correct layer.

    And because of that construct 2 aplied that i should use numbers, so i did.

    U all helped me allot with this.

    And Ashley: Suddenly using a number or a name has become an extra option for me!

    Thanx.

  • How to solve this i would really like to know.

    I need a solution to be able to have construct switch the orientation when my iphone switches orientation.

  • Hi

    This one is a bug i found while adding a new layer.

    The bug functions as follows:

    Example:

    3 Layers in layout.

    Layer Text   "number 3"

    Layer Hud    "number 2"

    Layer level "number 1"

    Event has been made pointing towards specific layer.

    Event 1: When collision spawn sprite on layer 2 (Layer Hud).

    Now i open the layout editor again and ad a new layer to this layout which wil be named by me as New layer and automaticly has been numbered as layer 4.

    Now i move this New layer down beneath "Layer Level" so this New layer automaticly becomes layer "number 1".

    So now i have.

    Layer Text   "number 4"

    Layer Hud    "number 3"

    Layer level "number 2"

    New Layer    "number 1"

    I now preview the game and see that the object is being spawned on "Layer Level" instead of (Layer Hud).

    I go to the event editor and see that Event 1 is not updated.

    (After i had moved my New layer beneath the first layer it should have set Event 1 to: When collision spawn sprite on "layer 3" instead of layer 2)

    The event editor does not update Layer routing in Events accordingly "after" adding a new layer that wil be moved bellow a other layer that allready has events connected.

    My conclusion is simple: Have the event editor look at layout names instead of layout numbers.

    Then it knows what to update after such a layer positional transfer.

    So then in the future such an event would look like.

    Event 1: When collision spawn sprite on layer Hud.

    Instead of.

    Event 1: When collision spawn sprite on layer 2

    Hope i have explained it understandable ;-)

    And i hope this bug can be solved cause manual rerouting, well.. its manual ;-)

    Kind Regards and keep it rocking!

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  • Hi team Scirra!

    The bug i met today is the one where my games wont play on the server after exporting.

    Setting the script minifyer off does the trick.

    Dont know what else could cause this problem.

    What does happen when trying to play the game after i exported "using" the script minifyer is that the game load screen starts, but after that only a text is rendered and the game comes to a halt.

    Thanx in advance!

  • Thanx! Velojet <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Found it!

    Event: Variable "score" is greater then 100

    Sub event: Variable "score" is less then 200 Then take Action.

  • I cant explain it any simpler then this.

    Object hits Enemy/Ad 30 to Score "variable".

    Score variable = between 100/200 then take action.

    Score variable = between 400/500 then take action.