ryanrybot's Forum Posts

  • Here's a test to see if I can get some cool smoke trails without using particle effects. I think the effect is convincing enough.

    http://youtu.be/GhVsGe27Rf4

  • I really like the direction you're going with this. I'm very curious to see more.

  • I get the same as Savvy001...

  • Just a quick update. The HUD is getting implemented slow but steady. Latest addition is a functioning Hover gauge that only appears when you receive the hover upgrade.

    [attachment=0:1b57zhpx][/attachment:1b57zhpx]

    I've also settled on the name A Hole in the Earth for now. I think it fits quite well with the story I have planned. As always things are subject to change.

  • Your game is looking pretty stellar! There's a few game on these forums that are shaping up quite well, and this is one I'll definitely keep an eye on.

  • mudmask, hehe. I really have no clue what I want to do for the enemies yet, so it might stay that way for a while.

    JamesXXXYZ, I'm still trying to tweak the gamplay so hopefully one day you can enjoy it too.

    The collision detection is something that I will have to address. If you get stuck between 2 enemies you can lose health real fast, if it even detects you at all.

    All of the art has been drawn by me, except the vehicle which is a rendered 3D model I made.

    Cannon animations are on the list. Unfortunately they are not really a high priority. The cannon functions, so I'm going to focus on building out more systems and gameplay mechanics first.

    jojoe, thanks for the encouragement! I'm quite a ways off from even thinking about releasing it, but maybe I'll try getting it up on Steam when it's done.

  • Try as I might, I could not land on the platform with the pillars at the end of the second level.

    Fun little game even if it is a little rough around the edges.

  • This is too cool for school! Very well done.

  • This is pretty epic!

    Great job mudmask!

  • Seems pretty cool so far. I thought the movement a bit sluggish, but found the adventure game vibe to be quite neat so far.

    Keep it up!

  • A bit of an update! In fact, it's been so long I can't remember what I've done.

    The first part of a hud is up now when you get in the vehicle. I think I spent some time on that as I wanted it to behave just right ...and you can actually get hit now! Whoo!

    It's pretty standard fare. You have 99 HP per shield capacitor (energy tank) which you collect a you explore. When you run out of shield energy and reach 0 you die. If that's not Metroid I don't know what is.

    I also spruced up some graphics and did a bit of optimisations, but nothing to get too excited about.

    https://dl.dropboxusercontent.com/u/30500491/HoleInTheEarth3/index.html

  • The feel is getting close, just a few tweaks and you'll be there.

    I found the game pad just played the walk cycle animation, but the there was no movement.

    Moving over to the keyboard, the shooting seemed to be delayed quite a bit, making it feel quite unresponsive. The speed was also slightly fast for MMX1, but it's been a while since I've played it so I might be mistaken.

    Getting there! Keep it up!

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  • Hi Anonnymitet! I'm glad that worked for you!

    There is absolutely no harm asking. In fact I asked this very question a couple weeks ago, which is why I knew the answer.

  • This question has come up a few times on these forums lately, it seems.

    To find the angle of the left analog stick you can use this expression.

    angle(0, 0, Gamepad.Axis(0, 0), Gamepad.Axis(0, 1))[/code:pqhcp84q]
    
    Then you just need to set On created - Set Bullet angle to *the code above*
    
    That [i]should[/i] work for you.
  • I must say that my need for this game is rising fast.

    There's something about the style that is very alluring, like I just have to play it.

    It reminds me of Ainevoltas II by Alastair John Jack, which I spend too many hours to count on.

    You're doing such a great job thus far Derqs!