RicoD's Forum Posts

  • Have you tried copy-pasting the text in a text document?

    Personally, I recommend you get a lawyer, preferably one specializing in contract law, to look it over. Particularly international contracts are a bit more complex and you want your bases covered, particularly the areas important to you. "legal advice" from people who aren't lawyers should never be considered legal advice. And lawyers don't give legal advice on Internet forums as it can get them disbarred. And you can't practice law without a license.

    Good freelancers / small companies will have contracts of their own. You can work with those as well. Just make sure you know what you're signing. A lawyer will be handy here as well. They're not as expensive as people think and they save you a lot of money and trouble.

    I use pdfs that can be filled in online, using Adobe Echo Sign. A lot easier than printing, signing by hand, then scanning and recompiling the contract.

  • For pixel art specific jobs you may want to consider looking at a pixel art dedicated forum like Pixel Joint. They have a jobs page like this.

  • No one can. ;) That's the whole thing with ventures. Any entrepreneurial undertaking is risky with possibly no to high rewards. Those with potentially higher rewards usually have a bigger risk of no reward, and those that are pretty safe bets usually have smaller maximum rewards.

    You'll probably get more responses if you have a proven track record that you can finish projects and how well those did.

  • How about a remote game ? Basically there's only boring games that come by on every channel, but there's the promise of one good one, so you have to flip through the 'channels' Wario Wares style and go through them as fast as possible ^^ There's a timer. If it hits zero you fall asleep in front of the tv without having seen anything interesting. You win if you find the interesting game.

  • thanks Kyatric! I read that article when it was posted, which also prompted me to think about measurements as well as the best tactic to take. I'm coming from the other side of the equation of wanting to build up graphics from tiles and parts that may be too small and therefore result in too many objects on screen. I read somewhere ImpactJS' editor has a option to let you combine smaller graphics in a larger one for that reason. I was wondering if CS2 has something like that or if the feature is considered for future updates. I know small graphics are combined in a spritesheet automatically. But combining several sprites into a single object (composite sprite?) would be really nice and compile them into a single graphic at the start of a layout for instance.

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  • Thanks guys! I found this interesting article and will go through it tonight. Skimming through it the article looks like just the thing I'll need for this: blogs.msdn.com/b/davrous/archive/2013/04/26/html5-gaming-benchmarking-sprites-animations-on-your-targeted-devices-amp-browsers.aspx

  • I was reading the performance tips part and it said something about it being better to use a couple of bigger objects than a bunch of small ones. Tiles, being a bunch of small objects, have their own advantage of not taking up as much memory right ? I wonder where the trade off point (not sure if it's the right word. The moment where it's better to choose one over the other) is. I guess this depends on the amount of available RAM vs available CPU or GPU power ? Anyone know if there are studies done that show where the trade off point is for typical devices or what formula can be used to calculate the trade off point for each device?

  • RandomExile: Thank you!

  • Thread can be closed.

    I tried the latest beta r127, and it immediately crashed when I started a new project. I tried again, and noticed that ever since the crashes started I didn't have the left bar with the properties etc. I pressed the reset dialogs button and now it doesn't crash anymore!

    I tried adding a sprite: no crash! Added a few frames: no crash! So far so good ^^ I have no idea why that fixed it or what could possibly have caused the crashes in the first place, but all's well that ends well I guess. :)

  • Hi, nice list! I'm a member here and a graphic artist by trade, doing primarily work for games. fricod.blogspot.com

    I do both licensing as well as work for hire setups and deferred payments (royalties with an upfront part, profit split). Deferred payments are only accepted when third party sales tracking software is used I can monitor.

    I'm active on Elance (level 8) and Freelancer (level 10) as well, in case escrow is preferred.

  • Thanks for the reply!

    13.1 is the latest according to Catalyst Control Center. Perhaps 13.2 will fix it, I don't know.

    The thing that makes me think it's a Construct2 related problem is because none of my other applications (Adobe Cloud suite, Visual Studio Express and a whole sleuth of tiny apps ranging from notepad++ to Sisoft Sandra etc.) show problems. I don't know enough about display drivers to say anything on the topic.

    The other thing is because each version has its' own problem, like the crash after inserting a frame in r119 and r126, but not on r125, while r125 has that ghosting problem that doesn't occur in r119 or r126.

    I'm planning on buying a new card within a few months since I can't use webgl with the current one (Radeon HD4890, 3 years old now). Perhaps that solves it.

  • Link to .capx file (required!):

    dropbox.com/s/w8uuujbkisf0qsg/testr125.capx

    This is actually a test in r125. I don't have the add frame crash there, but a weird ghosting problem in the interface which builds up until I can't see the interface anymore.

    dropbox.com/s/30e5hvlr18xhofm/construct2_ghosting.jpg

    Steps to reproduce:

    1. start a new project in r126

    2. add a sprite anywhere

    3. add a new frame (crash)

    The r125 problem

    1. start a new project in r125

    2. add a sprite anywhere

    3. add a new frame

    4. close the sprite modal window

    5. Ghost image of the modal window remains in the interface. minimizing and restoring only adds to the problem.

    Observed result:

    r126 problem: crash when adding a frame to a sprite

    r125 problem: ghosting when changes in the interface occur

    Weird thing, I just reinstalled r119 and it shows the same behavior as r126. No problems with any other application I run, only Construct 2.

    Expected result:

    neither ought to happen. Never had it with r119 in my previous install.

    Browsers affected:

    Chrome: no, Construct 2 program issues

    Firefox: no, Construct 2 program issues

    Internet Explorer: no, Construct 2 program issues

    Operating system & service pack:

    Windows 7 Ultimate, 64-bit, SP1

    Ati Radeon HD 4800, Ati Catalyst 13.1 (latest) and 12.4

    Construct 2 version:

    r119, r125 and r126

  • Nasturtium: Just wanted to wish you good luck! I'm a fellow turnbased strategy fan. So far no game has exceeded the original 2 X-Com games or the Civilization series for me. I don't know Korsun Pocket. I really liked Master of Magic (feels like Civ I + Magic the Gathering) and Age of Wonders series, which is heavily inspired by it.

  • Wrangler: Thank you, your taste is impeccable! ;)

  • Thanks! Yes, I tried port 60000 for instance. Misconfigured might be a possibility as well, since I can't seem to setup a homegroup either (although I do seem to have joined a default one).

    I'll keep using the export method for the time being and try to learn more about networking in the meantime. And deinstalling WAMP, although I installed it in order to preview in the first place since the first time I tried to preview it didn't work either. But can't say for sure if that was the same problem since I hadn't opened the ports in my firewall at the time.