I was reading the performance tips part and it said something about it being better to use a couple of bigger objects than a bunch of small ones. Tiles, being a bunch of small objects, have their own advantage of not taking up as much memory right ? I wonder where the trade off point (not sure if it's the right word. The moment where it's better to choose one over the other) is. I guess this depends on the amount of available RAM vs available CPU or GPU power ? Anyone know if there are studies done that show where the trade off point is for typical devices or what formula can be used to calculate the trade off point for each device?