BluePhaze It's hard to admit in public lol, but its one of my favorites shows as well!
stefanos I think the thing that you and others are missing is where the issues lie. I've made games for people that use CcJS and put ads on. I personally have never done that, mobile isn't my focus. So I don't understand what the problem is. CcJS has slow update cycle and isn't perfect, but people who think they can make a game without taking into consideration performance of the platform and tools are the real issue. You have to be creative sometimes in how you make your game to meet a device with limited processing power. Its also an issue of who is supporting what features, like what browsers support what, what wrappers are supporting etc. Ya know, if CcJS ***** for you, maybe your doing something wrong or maybe it is a problem with Ccjs (likely IMO)...