Kcpunk666's Forum Posts

  • Sorry I didn't really read the beginning lol. So I'm sure this isn't what you were looking for. I do that sometimes.

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  • oh looks like I got a game to play tonight. Once again it looks like you've done a good job!

  • Well, each quarter circle would have to be 3000x3000. Which I think is bigger then the recommend size. Of course you can simply cut the images up into smaller parts. If it's not for mobile, I wouldn't worry about performance so much with just those images. You could also use a smaller image for tilling and make a circle of solid objects (invisible or not) around whatever it is your doing. Not sure what your asking beyond that though.

  • Good luck! Let me know how that works out.

  • russpuppy I wouldn't buy my templates, lol. They were all from when I started with C2. Making templates in the beginning, when I first started, bought me enough time to get a lot better with C2 and motivation to get better. If I release a template now I wouldn't be ashamed of it. Which I have a few in the works (out side of the 10 other projects I jump between) that are not quite finished. I try to spend as little time making templates as possible. My goal is to make a game that I actually wanna play. The relationships I've made making templates have been really important for work. Anyway... lol

  • russpuppy All construct 2 templates or related work, except one gamesalad reskin.

    about a 1/3 of the games here are construct 2... sells games for cheaper and they take a big cut, but regular Buyer base.

    http://codecanyon.net/category/html5/games

    this I found yesterday, but was think of giving a try when I get some free time.

    http://www.chupamobile.com/

    just googled this

    http://www.sellmyapplication.com/

    googled

    https://www.apptopia.com/recently-listed

  • The people who buy templates to reskin are mostly doing so to make a small amount of ad revenue over time. pumping out game, after game and building up passive income they can build upon. with that said. I've made all of my money over the last 4 months selling templates. I've never spent more then a week on a template. I'm not that great either. So I'd sell templates if you need the money to make the game you really wanna make. If what you do normally is easily made into a template, You can make a lot of money selling templates. As well as make relationships with people who need you for contract work or want a feature added to the game they bought. Try looking for some of the "code" marketplaces maybe to test the waters.

  • Well, If you know how to tweak it you can make skid and stuff or drift etc. there is also a 3rd party car physics plugin for top down and side view car physics. Its a pain to tweak, but it does work well once you get it working. you can find it, There is also a tutorial in the tutorial section on how to use it I believe.

  • impe83 So you have any experience using chupamobile? I'd like to know more.

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  • Tenshin No problem. Good luck!

  • game jolt is very easy and fast... and you don't have to do any extra work, plus there isn't any waiting for approval. clay.io is easy, but it's been taking forever to be approved lately.

  • Tenshin

    Well, what you are doing is scripting every movement. So after setting up your flight path with sprites and the necessary variables, Just add 1 more to the end and have the enemy stop there. this, https://www.scirra.com/tutorials/756/se ... -waypoints seems like a good example. It's using cars, but the idea is the exact same.

  • Tenshin I would use invisible sprites as collision detectors too, It might be a good idea to put each path you make from sprites on to separate layers and lock the layers as you go so you don't mess any of the other paths up.

  • BluePhaze It's hard to admit in public lol, but its one of my favorites shows as well!

    stefanos I think the thing that you and others are missing is where the issues lie. I've made games for people that use CcJS and put ads on. I personally have never done that, mobile isn't my focus. So I don't understand what the problem is. CcJS has slow update cycle and isn't perfect, but people who think they can make a game without taking into consideration performance of the platform and tools are the real issue. You have to be creative sometimes in how you make your game to meet a device with limited processing power. Its also an issue of who is supporting what features, like what browsers support what, what wrappers are supporting etc. Ya know, if CcJS sucks for you, maybe your doing something wrong or maybe it is a problem with Ccjs (likely IMO)...