BluePhaze It's hard to admit in public lol, but its one of my favorites shows as well!
stefanos I think the thing that you and others are missing is where the issues lie. I've made games for people that use CcJS and put ads on. I personally have never done that, mobile isn't my focus. So I don't understand what the problem is. CcJS has slow update cycle and isn't perfect, but people who think they can make a game without taking into consideration performance of the platform and tools are the real issue. You have to be creative sometimes in how you make your game to meet a device with limited processing power. Its also an issue of who is supporting what features, like what browsers support what, what wrappers are supporting etc. Ya know, if CcJS sucks for you, maybe your doing something wrong or maybe it is a problem with Ccjs (likely IMO)...