Rich's Forum Posts

  • I've posted an example of several types of health bars here:

    Let me know if this doesn't do what you want.

  • Here's an example of several health bars.

  • They'd have to be free for use if they aren't original; deadeye linked me to some free tiles so I'm sorted there, but I need 32x32 characters to continue.

  • Why not just put your full health bar image in a Tiled Background and decrease the width? That'd be so so much easier than this system.

  • Done .

  • If that's the case, the tiled background object has a set width so you can safely set the width without ruining the image.

    However if it's a full image Drasa's erase solution is the way to go.

    Let us know what you're planning .

  • With regard to a health bar you have two choices:

    1. Make a sprite with the action spot at the left, then decrease the width (so if it was 200 pixels wide, you could just subtract 2 for every health point gone).

    2. Make an animated sprite and set the frame manually.

  • Well.. wouldn't want to put you to too much trouble, but I'd need roughly the following:

    32x32 (or characters which will fit within this grid space) little people (which can be simple recolours) with back/front/left/right views.

    Some basic ground textures like grass, road, bush, tree, wooden floor for houses, etc (again, 32x32).

    Signpost sprite (32x32)

    Houses (which fill maybe 4 tiles wide and 3 vertically).

    Some small pieces of furniture, maybe a chair, painting.

    A couple of small 20x20 or so items (for the inventory), such as a key, health potion, sword, a few things like that.

    Thanks!

  • I'd do RPG, but I have 0 spriting ability..

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  • It'll be a christmas gift, if that makes sense .

  • > Good job!

    >

    > But...how I can do a veritial moving platform?

    >

    It's a lot harder than it sounds. I wouldn't really consider it a "beginners" thing. I still have yet to make one that works flawlessly. In fact, I haven't seen one that someone's made in Construct yet that works flawlessly. There's always jitter or collision problems because of the gravity on the platform behavior.

    I'm pretty sure I could work one out if I spent the time on it, but it would be more complicated than a horizontal platform. If I do make one that works I'll include it in an "extra credit" tutorial

    To make this easier the next version of the Platform behavior has builtin support for horizontal and vertical moving platforms, as well as that Platform attribute (to enable jumping through platforms) .

  • I can't see why the SDK wouldn't work with express, is there any specific errors which prevent it working? (You'd have to use the WinAPI one, not the MFC one).

  • An allegro runtime with OpenGL is certainly the solution post 1.0.

    As Ash said, the only real problem is the plugins, which will require an SDK rearchitecture, and rewrites.

  • There's no client other than the popup window, sorry.

  • Most of this has been done, how should the tabbing system work?

    Would it go by z-order or by ascending Y coordinate (which actually wouldn't be too good).