Rich's Forum Posts

  • Do you want to get a list of .ini files in a directory? That can be done with the File Object's 'Get file list' expression.

  • You probably don't want to use the File object for loading data; there's other objects for that, such as Binary, text manipulator, INI, etc.

    It'd help to know more about the file.

  • That is nice .

  • ..could you post a file replicating the crash, though?

  • Ah, folder selector's fixed.

    Why wouldn't you use the On OK for the file dialog.. though? It's there for safety, so your events know a file was picked.

  • deadeye and Soldjahboy, for becoming the first moderators!

    These two have contributed aaaalot to the community in helping users, spreading the word and developing quality using Construct.

    Hip hip..

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  • Utilising the bone movement is done entirely visually; you set up the links, joints and animations by clicking/moving the bones .

  • One thing we will do is possibly allow the text in the editor to be selectable, so you can select a few things and copy them. That and making the 'copy as text' function a little better and readable for the forum.

  • The online chat won't be linked to IRC.. but if you do want to set one up, that'd be cool.

  • Shouldn't actually take too long; we're hoping to have a christmas present anyway..

  • This has inspired me; going to set up a chat mod for the forum.

  • You can also use the Function object to call a function after X milliseconds.

  • Nothing will break, just new additions and better code behind it.

    Means we'll be able to add lots of cool stuff like zoom/inline editing of scripts/comments, etc.

  • It won't change anything except the code will be new and stable, and we can add extra things to it.

    .cap format won't break or change .

  • I think it's important to say what we're doing and what's happening every so often, so monthly updates seem like a good way to do this.

    October and November were very busy months, with all three of us doing a lot of work, exam preparation and moving houses (again). So now that's out the way, we're working hard on possibly the biggest incremental update in the history of Construct.

    0.98 may well be the last major build version before a release candidate, and we're hoping to close over 50 tracker bugs on the way to releasing it (about 20 down so far). Stability aside, we're looking to put in several behind the scenes changes which are sorely needed. These include a completely rewritten event sheet editor, for the following reasons:

    • the code base is ridiculously messy and very hard for us to work on
    • there's alot of usability problems and weird bugs which aren't easily correctable
    • it's kind of hard to implement new features as it is that we really want to
    • a rewrite will allow us to use direct-x for the rendering, meaning vsync'd scrolling and zooming

    In addition to this, there's lots of refactoring going on with old code to create a most consistent code base. This won't be completed prior to 1.0, but it'll make things more bearable, and ultimately, help with the rewriting we'll be doing post 1.0.

    Other things that'll be included in 0.98 (hopefully) include a completed version of XAudio, full online capabilities, and a new bone movement behavior (which will allow for fluid creation of multi-segmented characters, including animating them).

    We realise that 0.98 will probably take a fair bit of time, due to the scope of what we're going to accomplish. However, it'll be well worth the wait and bring us much closer to completion.