Rich's Forum Posts

  • That file looks fine to me. If you're wondering why Bounce doesn't play it's because you have it set to always play climb when it's going up.

    Also, using Always to set animations definitely isn't the way to do it.. you only want to set them once.

  • Hi,

    What do I have to do to cause a save error?

    Thanks

  • Unfortunately I can't get this error by renaming a sprite.. is there any other steps needed?

    If you can upload a cap and then list the operations needed to cause it, that'd be awesome. This bug's been haunting people for a while.. it'd be great to fix it

  • I get an invalid display error because of the resolution you use; my graphics card doesn't support it (I don't think many would).

    Is this the problem? Once I changed the resolution I couldn't reproduce a crash.

  • Yes, each frame would have its own collision mask, so if the door was thin a character couldn't pass till it was fully open, for example.

    If you wouldn't mind, could you post a .cap file of the crash? Hopefully it'll get fixed then.

    Thanks

  • Oh, I thought you meant you wanted a sliding door. You'd do that with animations.

    If you want a rotating door, then I've made an example here:

    This doesn't use animations, just a simple rotation. Remember that the hotspot of the door has to be your point of rotation, or it'll look funny.

  • Here's an example of a switch activated door which rotates open and snaps shut.

    4 events, 1 private variable used on the Sprite 'Door'.

  • Click on the door object in question, and find the Animator bar (should be a tab on the right). Right click the animation list (at the top) and select Add Animation. You will now have a new blank animation which you can add frames to (right click the frame area at the bottom and select Add Frame). To rename the animation, click on it, then see the properties in the property bar. Call it something like 'Open'. Be sure to click the Angle listed under Open and set it to not loop, if you want the door to stay open! Then in events you can change animation to 'Open', or 'Default' if it's closed.

    If you have any further questions on this please ask

  • More behaviors are always cool; there's several in development which are truely awesome.. when they'll be finished though I couldn't say .

  • This is in 0.96.2 .

  • An online high score table would be done via HTTP, which is already implemented, unless you wanted the scores stored on a remote server.

    One option people always seem to overlook is python.. it already has full socket capabilities with much better control and modularity than objects could offer.

    </wishes people would use python>

  • Hi, I'm new at the forum.

    I was working on a project in Construct 0.96 and then I've downloaded 0.96.2 release and I've an issue with it. When I try to load it in this new release, Construct crashes.. so I can't actually work on my project with the new build of the product!

    Can you help me please ?

    Thanks

    Hey there,

    Is this just an issue with a .cap you've previously made, or when loading any .cap?

    If it's the former, e-mail the cap to , or upload it, and it'll get looked at and hopefully the bug fixed.

    Thanks

  • Can you confirm if these problems still exist in 0.96.2? Thanks.

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  • Use the 'toggle event' in the ribbon bar .

  • This is fixed in the next build. For reference, it was only a problem with certain types of images. The BMPs linked caused problems, most images don't.