Rich's Forum Posts

  • That would be the problem .

    Closing an MDI window merely closes that editor; it will still be open for editing via the Project Bar.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi,

    Could you tell me how exactly you close the .cap file? The correct way is right clicking on the project bar and using 'Close Project'. If you're doing this, let me know and i'll take a further look.

    Rich

  • You can login, but not post without activating an account, I believe.

    It doesn't deter some people though, if someone has nothing else to do they can signup legitimate accounts and post.

  • I'd say that the Animator Bar needs a couple more improvements to be considered finished, though it's taken some steps forward recently (drag & drop, fixed importing, etc).

    I like the idea of a visual representation of the angles when an animation is clicked; that could probably be squeezed in somewhere. A preview is also important, though it couldn't be fitted into the bar, so an alternative solution would have to be engineered.

    Anyway, I like the ideas and agree that it needs some polish and further work, so hopefully future builds reflect this.

  • That's okay

    Despite being a vast improvement, the new engine was bound to have some incompatibilities with the old one. With these reports it'll be tuned for 0.96.4 which is hopefully soon.

  • Cursors can be changed so you could set a custom cursor over them, so if that's all you want to show above the controls, you're in luck . Custom cursors would require a simple plugin, hopefully it can be done before 1.0.

  • That won't begin to cover what David can tank in one night..

    Jokes!

  • Note:

    This build only saves .tmp files currently, as some late code slipped in without testing which forgets to rename the .tmp to a normal file. This will be fixed in a few hours, when Ashley is back.

    You can test the rest of the features though; the new physics has incredible performance and removed limits

  • Welcome back, by the way

  • If you were unlucky enough to fall for this, you should uninstall it immediately. This logs cookies - and thus passwords, usernames - and clicks, and is certainly malicious.

    This thread is now locked and the link removed.

  • I agree, pointless argument going on here.

    If you want to know why there's not many finished games, it's not because noone has bothered. That would be doing this community does a disservice. The users here are extremely diligent and helpful in reporting bugs, suggesting features and creating small tests and files to help others learn what Construct can do. I'm sure people would love to go and develop a large game with the risk of the file corrupting!

  • Whilst it's amusing there's obviously a save problem (an infinite loop) going on..

    Do you have any ideas what could've caused it or if you'd done anything (made a family, created an object, etc) just before it?

    Thanks

  • So let's get back on topic

    There is a bug in the latest .cap, now that Only Trigger Once has been added. The Bounce only plays once. Rest assured that this will be looked into.

  • I've opened it and pressed save and nothing happens.. is there any step inbetween?

  • Sadly I searched your post for a hint of a joke and didn't find one.

    As you removed the attachment I can't take you up fully on what you said, but I'll try from memory. You had an always event setting an animation to Bounce, when it was less than 60 pixels from the floor. What do you expect to happen? Couple that with the fact the animation speed is ridiculously fast and you'd never be able to see the animation play. For what it's worth I added an 'only trigger once' to the Bounce event, and disabled gravity. The animation played fine. I don't know what you're used to programming with but using Always events to change things that only need changing once is an awful idea and will not work. I'd recommend that animations are switched just once, are set to an appropriate speed, and then you'll note that they work.