I made a video showing step by step what happens whenever I try to import an animation (using the "Import Frames" option) into Construct, here:
I suggest you watch that first, since it speaks for itself or at least much more than I can.
Anyway, as you can see. I open Construct. I tell it to create a new Direct X game. I then try to add a sprite (and leave it blank, although it doesn't matter anyway).
Then I click on the sprite, try to import frames into the Animation Bar, click on/hover over the Animation Bar and then viola, everything goes to hell. The main window crashes and everything goes haywire.
I then try to save my file (hoping that I can recover something) and open it and I end up with nothing more than a corrupt file.
(By the way, ignore the part where I accidentally open the insert object menu while it is glitching. I pressed something by accident in the confusion. That has nothing to do with anything.)
Edit: By the way, here are the images I tried to import into Construct if you need them:
http://machriderx.googlepages.com/sho.zip
Edit: Actually, ignore my previous edit. It seems like it doesn't matter what images you use. If I try to import ANYTHING, it causes the same behavior. It hangs regardless of what the image is. That is regardless of size or file type or anything. It just seems to hang and go haywire whenever the "Import Frames" option is used to import something.