Renfd's Forum Posts

  • Just released the game on IOS! Please, take a look: https://itunes.apple.com/us/app/pumpkim ... &ls=1&mt=8

    Its my first experience with IOS. Made using XDK. But I didn't managed to have Game Center working. It seens cramberry plugin is not working.

    Also there is a sound bug where the 'stop' function is not working, so the music plays overlaping the previous playback.

    Now I will try to export using cocoon.io to see if I can get better results.

    Also I only have a old Ipad Mini with IOS 9.3 for testing. If someone have a newer device with IOS 10, would be great to get some feedback.

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  • > Unless XDK improved very very much the performance on the latest updates, I would go with cocoon.

    >

    XDK has the same performance if you're using webview+ on Cocoon. It's all cordova based.

    On iOS, you access WKWebView (which is faster than Canvas+!!) for high performance. On Android you use the Chromium based WebView which the recent versions are very fast. Or Crosswalk for Chromium performance with more compatibility.

    Interesting. So the only advantage to use Cocoon nowadays is the file size?

  • Unless XDK improved very very much the performance on the latest updates, I would go with cocoon.

  • You is a cursed Pumpkim boy lost in a creepy world full of dangers! Run for your live and avoid the deadly obstacles!

    Controls:

    Desktop:

    Space -> Jump

    CTRL -> Slide

    Mobile:

    Touch left side of screen - Jump

    Touch right side of screen - Slide

    PLAY

    Any feedback would be greatly apreciated

  • Hey Andy,

    Your 'Publish your game on iTunes' link is broken.

  • Of course yes. Cloud save and leaderboard are the most important feature for me.

  • I'm curious about that too.

    RicardoDev Please, could you share a link to your game(s) ?

  • KENYONB Thank you very much for such detailed response

    The odd thing is that i can't find the screen section on my dashboard. Is this only for native apps?

    Other odd thing is that the timed events (which measures the duration) do not appear.

  • suntemple Thanks for the plugin. One question: Where i find custom events and timings on GA dashboards?

  • Looks good. No demo for testing?

  • Would be great. I think Star Fox has big potential. I'm glad that Nintendo is starting to give more attention to it.

  • Very interesting. I have more than 6gb of acumulated resources and it is very tough to manage. Your tool probably would be very helpful.

    When you finish this tool, consider make available a demo/trial version for us to test.

  • I think cocoon should be the main option for native export since the cocoon.js days.

    XDK/Cordova never was a feasible option imo.

    Now the new cocoon.io is the way to go. It is 1000x better than any other alternatives that we have now. So i agree with OP, we have to incentive the users to use it.

  • There is a callback event to know if the user shared?

  • Well, you sell templates. People buy to make games. That is expected right? I think you should be happy and should want sucess for your client.