Renfd's Forum Posts

  • Hey,

    Kotaku just tweeted about my game, haha

    http://kotaku.com/when-super-mario-run-doesnt-launch-on-android-1790163726?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow

    This is driving a good visibility for the game. The problem is that I didn't managed to fix the Google Play Services issues yet

  • I don't have tested this combination, but you can try to contact the Appodeal support, they are very helpful.

    Did you used other Google Play plugin? (like cramberry). Or you did not made any Google Play integration?

  • The version 2.0 of the Appodeal Construct plugin is working great now, I've published on ios and Google play stores without problems with Cocoon.io

    Hey,

    Did you managed to get Appodeal working using Cocoon Google Play services as well? Here it seens that there is a conflict.

  • Just released Super Plumber Run for Google Play.

    https://play.google.com/store/apps/deta ... plumberrun

    Used Cocoon.io and it has good performance here.

    The problem is that the Google Play Leaderboards and Achievments aren't working here.

    Also the Appodeal Ads aren't working as well. <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    Btw, aside from that, I think its well playable. I had to release this game today because this day is a strategic one. Meanwhile I will try to fix these issues. Also there is more features i would like to add for the upcoming updates.

    Waiting for feedback. Reviews on Google Play would be ver very apreciated <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • > Hey thechriskent,

    >

    > Great plugin.

    >

    > There is no way to remove jquery dependence? There is any other alternative to parse json? Because it doesn't work on canvas+

    >

    I'm using Canvas+ as well and I never had any issue with the SpriteFont+ plugin.

    Regards

    Thats is odd. When I test the game using the Coocon.io dev app on android and IOS, using Canvas+, the Spritefont+ texts loose the spacing, but on Webview and Webview+ it works fine.

    Maybe this issue only occur on dev app? Did not exported yet.

  • Hey thechriskent,

    Great plugin.

    There is no way to remove jquery dependence? There is any other alternative to parse json? Because it doesn't work on canvas+

  • Man, this is going to be HUGE.

  • > Its possible to add the facebook cloud save feature?

    >

    what do you mean with "facebook cloud save feature"? I couldn't find anything about that... if I can make in php yes

    It would be a way to save player progress in facebook cloud storage. Actually I didn't find detailed info about this too. But I already seen some games with this feature before.

    If someone have more info about this, please share with us.

    And what about facebook ads and Facebook Game Payments (IAP) ? Its possible to implement?

  • Its possible to add the facebook cloud save feature?

  • My game was just reproved. It seens their quality bar is very high. Waste of time. I can't recomend unless you have an AA game.

    I've already submitted two apps for this promotion at this time of writing which got approved.

    Could you show at least one of your aproved games? So we can have an idea about their quality requirements.

  • Well, the subject already explains. I don't know why it doesn't have a angle parameter yet (edit time and run time). Is that difficult to implement?

    Ashley

  • I would like to know too. Anyone can help?

  • I would like to know too. Anyone can help?

  • That you can use the F4 key to start the preview from the 1st layout.

    Didn't know this. Haha, thanks.

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  • html5 gives a red loading bar but looks great from pics, congratulation on release

    Thats odd. Here is working fine. Could you try again? Thanks!