redrocket's Forum Posts

  • Never mind. I found the error. It was at event 28. I didn't increment the row.check to reflect the additional row. It's working now.

  • redrocket

    For example you want to make the grid 6x6 that equal to 36 piece, you need to make change to some values in event sheet. The example has 5x5 grid that makes 25 in total. Change everything in event with value of 5 with 6 and value of 25 with 36. Another thing to consider is spawning point. Previously the spawning point was 256 for it's Y position, so we need to put it 'higher' with lower value for example 100. Change everything with value of 256 with 100.

    To sum it up, modify the values at event 27, 28, 29, 31, & 32

    Okay. What I've done is simply added 5 more blocks below the 25 already displayed. That gives me 30 total. I've modified your capx a little and I just followed the above steps, however, the blocks are still not respawning correctly and breaks the fill.

  • The wait is over. As promised here the source for line matching:

    swap_line.capx

    Working perfect with canceling route feature & scoring system. All under 50 events!

    Hey Alextro, I want to add more rows, however, when I copy and paste and then run it, the re-fill doesn't work. What do I have to update in the event sheet in order to work with additional rows?

  • redrocket

    Ah for line-match/connecting puzzle I already provided the source:

    So you don't need to buy my match-3 template

    Yep. That example is what I was asking about. BTW, your template is on my list to purchase. IMO, it's one of the top 3 offers on the store at the moment.

  • redrocket

    A visual cue for lining up matches right? Yes it would be possible to bring that to next update. To detect a match we just need utilize flood-fill. Basically flood-fill is well-known for all purpose techniques in major puzzle games.

    Okay. The game I'm referencing is Darkin. They implement diagonal matching, and include the visual line which connects the matches. So basically the feature is matching more than 3 tiles, and you're capable of matching diagonally.

  • redrocket

    An update yes usually in 1 or 2 months to improve performance & tackle some bugs. Sometimes extra features being implemented or adjusted.

    There's a feature on some match3 games known as "chaining". You drag your finger over matches, which could be 4, 5, or more, and a line visually connects your selections. Could you implement that in this template, or rather a separate product?

  • Is this still in development? Are you still making improvements?

  • I think the paid route for games should be taken advantage AFTER there's a critical mass of installs. Not from the get-go. Release an update with additional levels or some other major feature and then put a price on that release. Keep one free and another one paid. At the moment I'm publishing to Google and Amazon, however, after a month I'm putting those games up for auction on Flippa. The ones which are sold are then re-skinned with an entirely different graphic style and asset library.

  • I published 2 games this year. Both of those were android apps produced with CocoonIO tech. My installs are less than a dozen after about a month. The enrollment process is similiar to the Google App store. There are different icon sizes and screenshot requirements compared to what Google needs. So, I generally have 2 separate folders containing those different sized images. I put the games out there as free. No ads or upfront cost. I don't think CocoonIO has the tech to monetize Amazon apps distributed as apk at the moment.

  • Zombie hordes running from attractor to attractor as you pick 'em off. Probably use this in a tower-defense clone as well. Thanks for the research, rex...

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  • and how did you do to transform the exported file construct in APK ?

    I just released a game on Amazon a few days ago. I exported the project using the Cordova option. Then I uploaded it to Cocoon.io. That gave me a signed .apk that was accepted by Amazon's submission process. I couldn't add any monetization features because Cocoon.io doesn't support Amazon Ads at the moment.

  • Great job flyover!

  • Learning character animation at the moment...I've got a character I just traced in Inkscape and the animation package I use only imports .ai files.

    Can someone help me out with the conversion? Inkscape doesn't export to .ai file format. After animating the character I'll send you a copy.

  • I bought the first release version in February. Is this an update?

  • One thing I've been asking for since February is a direct download link to the CocoonJS player. Forcing developers to go through Google Play, or use the cloud compiler to run their projects narrows your maintenance down a bit, but c'mon guys, how difficult is it to simply post a link?