redrocket's Forum Posts

  • I have a series of data in a JSON file. How do I display that data at 1 second intervals on-screen?

    In the capx, I am looping through and setting each property to a text box, however, the entire contents of the JSON file is displayed in a flash. I inserted a system wait, however, I don't get the pause I expected...

    When the capx runs, the looping is so fast that only the last values of the entire JSON are displayed:

  • This looks interesting. Thanks. Do you have any experience with other blockchains/currencies that can be programmed like Ethereum?

  • On Windows...activate hidden items in your file explorer settings.

    C:\Users[USER]\AppData\Roaming\Construct2

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  • I need to set an instance variable named Qty(which is an integer) by the value of another instance variable named InstanceName(which is a text string).

    So I have to convert the text string to a number by using the int() function. What I can't seem to get correct is the syntax for getting InstanceName.

    How do I get the text string of the InstanceName variable?

    The path would be: Object -> Instance Variable -> Value

    int(--what goes here--)

  • You just need to export to the 3.6 format

    I just upgraded to v5.5 and there still isn't a spline 3.6 format as an option. I don't know what you are referencing by saying "export to the 3.6 format".

  • [quote:3meuflka]You just need to export to the 3.6 format

    The only export options from within DragonBones Pro v5.3 are for the Spline formats: v3.3 and 2.1

    Where are you getting the option export to Spline v3.6?

  • redrocket https://github.com/EsotericSoftware/spi ... ware/spine

    http://esotericsoftware.com/forum/Spine ... ement-6534

    THe jsonrollback tool allows you to rollback dragon bones version 3.3 export to 3.2 thus making it compatible with the spine plugin

    Have you used this yet? Because I just tried and it doesn't work.

    I'm using DragonBones Pro v5.3. I export my project using the Spline 3.3 format and name it "Jack". This gives me 3 files:

    1. Jack.json

    2. Jack_tex.atlas

    3. Jack_tex.png

    I download the skeletonviewer as referenced in your link. I then use the following commad:

    java -cp skeletonViewer.jar com.esotericsoftware.spine.JsonRollback Jack.json Jack32.json[/code:1gj8h59u]
    
    I then take the Jack32.json file and simply replace it with the values in the freely available spline raptor project(which works), and I get absolutely nothing.
  • It seems that the Spine plugin is using an older Spine data format,I'll look into updating it to 3.3

    That sounds great! Are you going to do this anytime soon?

  • Dragon bone 5.2 can export to the spine data format so you can use https://github.com/flyover/spine-c2-plugin and use your Dragon bone animations

    I'm using Dragonbones Pro v5.3 and exporting to Spine 3.3, or 2.0 didn't work at all.

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  • redrocket - he likes money, i'm sure if you through some at him he might be interested.

    Will you introduce me to him so I can ask for a quote?

  • To give back to the community I've hired a developer friend of mine to produce a Construct 2 Plugin of the 2D Skeleton Animation package Nima (https://www.2dimensions.com/)

    Can your developer friend make a plugin for using Dragonbones Pro?

  • It didn't even occur to me to export to Spine and then use that in Construct. I'm going to test that tonight. Thanks for the insight.

    I also have been hoping there would be a developer that can create a plugin for Dragonbones. This software is perfect for construct2. It's to the point that I'm going to start looking for someone to hire. The Dragonbones team never responds to any messages I send them. So trying to raise the idea of them developing a plugin for Construct is unfortunately impossible at the moment.

  • If you want to share the app id (com.example.app), then I would compile 2 separate keys using the android tools. One for the apk with crosswalk, and the other for the apk without crosswalk.

    Both can share com.example.app

    1. unique android key + v0.1.0 (with Crosswalk)

    2. unique android key + v0.2.0 (without Crosswalk)

  • As long as you have signed the apk with a unique key, each of them are separate. That's how the Google play store publishes them.