Thanks
You could also use tokencount and put as separator. If tokencount is less than 1 (or even 2 in event of email) it should be invalid.
https://www.scirra.com/manual/126/system-expressions
Maybe there is some even better condition here.
You can have 2 events with 2 subevents each. Events will calculate the difference (first will do it for X, second for Y) and subevents will look for relative position.
My first game in Construct 2, (and HTML 5 in general, used to design games in Flash/Actionscript 3 before),
already hosted on several sites, but without much success (it had some performance issues on some browsers):
http://razormonkey.net/igra/battleSunKong4/
Could this solve your problem?
I added maxSpeed variable and additional condition on 1. event
Develop games in your browser. Powerful, performant & highly capable.
Problem is, if I am not wrong, that it points on objects which are not picked by any condition beforehand, so it points on all of them.
You should split them, or put them in one family and then use that condition on whole family.
Have you tried to put lines 78-80 under one "System: For each PeerTank" condition, like in attachment?
Cannot test the multiplayer, but It could be the problem of more than one tank of same type.
What do you have on line 39?
Is that ammo supposed to do that, damage all ships when you hit any of them?
Because that is what it probably will do, hit all unpicked ships