razorMonkey's Forum Posts

  • My new mobile game, made in Construct 2, exported with intel XDK.

    12 levels, 8 boss enemies and some sarcastic humor, and only one ad inside (when you exit the game)

    Youtube trailer:

    Subscribe to Construct videos now

    Google play link:

    https://play.google.com/store/apps/deta ... door235515

  • It seems to work fine for now.

  • I just managed to do that outside Construct, but cannot guarantee if there will not be any problems (have not tested it yet) so create a backup.

    2 steps:

    1. In project directory there is directory "layouts". You have to copy XML file of desired layout (t is called same as layout), from project you want export from to target project.

    2.You have to edit .caproj file of your project. Find "<layout-folder>" and below you will see all existing layouts. Here you have to add new line with new layout, composed same way as other layouts.

  • I agree, but I like to double check so I would not need to remove it later and do everything again.

  • Thanks

  • Since I cannot find (maybe I am blind ) that in license text, can anybody confirm is it allowed to modify art or music bought in Scirra store for use in our projects?

    For example, if i buy spaceship art in Scirra store, can I recolor it, or add extra wings, or for example disassemble it to create starbase or weapon, or is it forbidden?

    Thanks for help in advance

  • This is an After Effects tutorial using video, but it may give you an idea on how to make it look visually.

    http://www.videocopilot.net/tutorials/d ... onversion/

    Thanks, but I believe most of this is higher math outside of Construct boundaries.

  • With float(x).

    So if you enter string you can convert it if you put it into brackets after float.

    https://www.scirra.com/manual/126/system-expressions

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  • Quickest way would be to put all flashing actions into one group, and then, on click, add action > System > Set group active > State:deactivated (you must name group correctly)

    You can create group by clicking right mouse button on blank space.

  • Yeah create a box that fills the screen. Fill it with a very dark blue and set it to multiply (effects). Set object opacity to around 80% (depends how dark the box colour is, and how dark you want the scene). I highly doubt you can do this without effects, unless you draw everything manually.

    Well, this might be the best method, although WebGl might be a luxury on some platforms. Thanks.

    Just add an extra layer on top of your game's layers, make it it black, none transparent, and play with opacity.

    I use this method in a day/night cycle system.

    Thanks. Safest method, although I believe you lose some contrast with this. But with careful use it could be it.

    Will try both.

  • This is not a programming question, but visual.

    What would be best way to create night without drawing everything in night style?

    Transparent black object over normal screen? Some effect?

    Is there a good non WebGl way, or is it better to use some WebGl feature?

    Does it look good?

    Anybody have experience with this?

    Thanks for your help!

  • Notorious406

    Problem is, when you restart your layout everything on it is destroyed and then whole layout is recreated.

    One way to solve this is to put UID of each coin player picks in an array, and then when you restart the layout pick each coin by UID number in array and destroy it.

    Another way would be to avoid layout restart if you can.

  • Can you just move it to the other door position?

    Do you use fade behavior on character?

    If you do you can put 2 fade behaviors, one for fade in, one for fade out.

    Then, when fade out completes, you can change position of your character and activate fade in.

    And, of course, "destroy" on both behaviors must be unchecked.

  • You cannot ask me to create whole game for you. Unless it is a business offer.