razorMonkey's Forum Posts

  • NP, If you have any more questions about "for each" or family, shoot.

  • Take into account that when you spawn one object, you will also create all objects which are in the same container. So maybe, instead of keeping then in container, you should spawn each of the manually, that way you will have better control.

    Also, instead of 4 separate spawn objects (like 01,02-04 in your example) maybe you can create just one, and then use condition "for each"

    Also you could put them into family. Link about families:

    https://www.scirra.com/manual/142/families

    PS then we can look into wall spamming, but I would suggest that you open new thread for that <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I'd love to, but I'm a newbie and actually don't know how to do that, nor am I 100% sure what a capx is lol

    When you edit your object, lowest Icon in editor, below image points.

    That box defines with what area will your object interact with other objects or mouse in this case.

    Sometimes you will want to make it larger than object, sometimes, smaller.

    Take into account, more points on collision box means more hardware requirements.

  • NiceJared

    Have you tried bigger collision polygon? It is not enough to make whole object bigger, you should enlarge collision box.

    Can you give us capx?

  • Mount and Blade - with fire and sword, multiplayer, when I have to take a break

  • I am afraid you will have to do it manually, with keyboard object, like:

    when "up arrow" down - rotate toward angle 270

    else

    when "down arrow" down - rotate toward angle 90

    etc

  • Frame Matt , you should reference people in future, so they get your alerts so they can answer you

    Glad you found a solution.

  • Can you, instead of Trigger once, put some boolean variable into each object and set it to false, put condition that only executes that actian if that boolean inside object is false and create action that puts boolean to true. That should force it to execute only once per object.

    Can you, instead of Trigger once, put some boolean variable into each object and set it to false, put condition that only executes that actian if that boolean inside object is false and create action that puts boolean to true. That should force it to execute only once per object.

  • Can you try to put "For each Cunstomizations" on top?

    Or even better, can you give us capx?

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  • broomop

    It depends what kind of movement do you use and what kind of collision.

    Do you use custom movement and push out solid?

    Can you give us capx?

  • Frame Matt

    Can you give us capx or wider picture of the whole sheet?

  • I am afraid that, if you do not want to use custom loader you can only change logo:

    project/files/loading-logo.png

    You can create background inside logo, but it will cover the loading bar, which will be invisible because of that.

    Otherwise you will need custom loading screen

    https://www.scirra.com/tutorials/533/fo ... ing-screen

  • My pleasure. Best solution is the one you came by yourself!

  • HZGaming Can you post capx?

  • Have you created image points in the body of vehicle?

    Tutorial example vehicle body have 2 extra image points for wheels.