Is there an easy way to just test the difference between 2 values? I'm making my own directional animation events which should say something like:
If (Sprite.X < Destination.X)
and (difference (Sprite.Y,Destination.Y) < difference (Sprite.X,Destination.X))
Set animation "WalkRight"
If (Sprite.Y < Destination.Y)
and (difference (Sprite.Y,Destination.Y) > difference (Sprite.X,Destination.X))
Set animation "WalkDown"
... and so on for all the other directions. I know I can do it manually by subtracting one value from another, but all the Cartesian positive/negative stuff's twisting my head a bit Is there an easier way to do what I'm trying to do?