RayKst's Forum Posts

  • No progress afaik :( Event then i don't mess with physics much.

  • I tried to replicate it but it would require to C2 support something like

    Always

    Foreach Body Ordered

       Pick Body with number 0 : lerp to header

       Pick Body with number 1 : lerp to body with number 0

       Pick Body with number 2 : lerp to body with number 1

       ....

    Or have i missed something ?

  • That's what i said it's not exactly like the video. The video is "follow the next" style. I'm not exactly sure how to replicate that. With pin behavior is probably impossible right now.

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  • Most popular games today either 2D or 3D like Minecraft require much less hardware power then big aaa consoles provide. So if things like XBLIG on XBox got so popular , this OUYA could indeed become a huge success. The future is Indie !! :D. The traditional console model might even die. In fact it's already dying.

  • Not entirelly the same as the video since the behavior doesn't work exactly like that one but here it is: Snake Example

  • This could get huge. I personally don't like playing on touch screens, much prefer goodold game pads. Yeah there's several solutions of plugging gamepads and tvs to iphones/ipads but it just doesn't feel right. This OUYA feels. If there wasn't any demand for something like that the project would never raise more than 2 million dollars (and raising). Competing with big consoles like PS3 and Xbox is not the point. The point is bringing full indie power to consoles in a new scale. It's not underpowered. Another thing is the push to free to play games. Yeah it can be misused badly but it's the future, things are merging to it.

    Anyway every indie developer should feel at least a little excited. I always get excited easily with things like this, so i find it hard to get skeptical :D

  • This could get really big. Great potential if done right.

    About C2 working on it that depends among other things but mainly of Android supporting WebGL fully. WebGL is the key.

  • Afaik the latest versions of AIR got support for stage3d tech so it's hardware accelerated and runs on mobile. It appears they're going all out with AIR for apps and games and leaving Flash Player behind somewhat. I don't know how is the exact performance, but if it runs with hwa on all ios and android it's currently a win over webgl. It's natural since the technology is fully controlled by Adobe unlike WebGL that relies on each target implementing it. Just saying it i'm not Flash fanboy or anything :D I hope WebGL get's the same reach fast.

  • I always pronounced "Scirra" like it is :D It's totally country/region dependant.

  • Yeah most of that is browsers and html5 fault. C2 is always awesome, but HTML5 is inconstant. It sucks in some areas, lack in others , is good enough in others , is excelent in a few etc. So C2 is totally dependant on HTML5 success. That represents both a big risk and a huge opportunity for C2 , only time will tell.

    About Flash, Flash Player is almost dead. But AIR is moving on and it appears to be a pretty nice framework for multiplatform dev. I don't know what to think about AIR really. It owns HTML5 big time in a sense and sucks at the same time since the hopes are on HTML5 not on AIR. It's a complicated and prone to flame wars discussion at the least.

  • Yeah i hope html5 catches with native power. But it appears that'll take some time yet. Multiplatform dev is a nightmare , specially in C++. I myself am trying with C# and Monogame right now and even there there's still some headache involved. A common runtime with common programming language for all platforms is the ultimate dream. But for that to become true the concepts of native and web must merge, not substitute one with the other, like many think. The idea of NaCL was really awesome in that sense. We then wouldn't code in native level anymore but a level above, common to all platforms. Just dreaming :D

  • Congratulations !! The sprites look great!

    What platforms are you targeting ? I too hate web games. Not the games exactly but the environment. For mobile html5 is definitely not ready, though CocoonJS makes things much better. Working with Construct 2 is super awesome. The only problem is exporting to html5. My dream is to have a Construct exporting natively to all platforms, but i understand it's a huge undertaking. Even then others have achieved it (with restrictions of course). So it's possible. Maybe HTML5 turns out as the ultimate solution to multiplatform , though i don't see it happening anytime soon sadly. If it happens we're set with Construct . If not...

    Anyway your game looks great. Do as Ashley said, experiment with C2 to see how things turn out.

  • Nice UI. May i ask what framework did you use ?

  • It appears your ball color is not uniform, there's more than one hue of blue there. The fill works by filling a space till it finds a different color , that's why it doesn't fill everything. The borders are not the same color as center. That's what's probably ocurring. Several ways of solving this. From your side you should use an image without compression, like no JPG's. Or being careful when doing your graphics. From engine side Ashley could implement fill tolerance, so that it treats similar colors by a factor as the same color. But it's better to solve it on your side.

  • I'm just curious about C2, is written by C++ or C#?

    It's written in C++ as far as i know. I guess Ashley preferred to use C++ since he's already proficient with it. I myself, would use C# without thinking, much *better* to code apps in general, even games.