RayKst's Forum Posts

  • Wow that seems really promising ! Could get big. I can see the possibilities already :)

  • Yeah ideally the editor and game must run on the same runtime. Like the editor is the game running but in another state. That solves a lot of problems, and of course introduce others :). Eventually Ashley will have to rewrite the editor to run on Awesomium or something :D

  • I wonder how hard to implement that would be. With native engines you must use some kind of scripting like Lua for a start. With HTML5 i don't know.

  • OnLive is still a great addition. Having already tested it i say it works ok. Was some time ago , so it could be better now. And i'm stuck here in Brazil so it's a wonder it worked here at all.

  • High expectations on HTML5 specially on mobile currently will only disappoint you i fear, even with wrappers :(

  • Those are mostly transition effects. The fading ones can be created easily with events, be it scene transition or sprite fading. C2 doesn't have scene transition effects yet. The other transition effects can only be properly made with shaders. They're still missing.

  • Just seeing that Frogatto devs were inspired by this video makes me want to see it. The Frogatto editor concept is perfect. It's a whole new way to make games. Ah, if C2 had that :D

  • I'm left handed and somewhat two-handed and the controller is perfect for me. I can't stand playing gamepad based games (99.9% of the games and game genres i like are gamepad based) on touch screens. No more of that please :)

  • Note than even with CocoonJS , performance on Stencyl could be better. Since in Stencyl case their exporter is specifically optimized for the engine , and also their native runtime could be faster than Cocoon's. Test your game with Cocoon and Stencyl and see what performs better. Only way to know. If your game is very demanding even Cocoon will not save you i fear. I too worry when i see how Stencyl is going, specifically their exporting options. But it's prices are much higher than C2 and i still very much prefer C2 workflow. But Stencyl provides much better exporting options. I fear we're never get enough from HTML5. Only time will tell. Though i fear i don't have time. :( Even then i have better hopes with recent HTML5 working teams split. Maybe now things will move.

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  • Blank white boxes. It's probably a texture mapping defect. Or maybe wrong UV mappings. Or incorrect texture parameters initialization. Can be several things. Yeah maybe it's something they didn't add support yet.

  • The image Ashley posted on Twitter was really nice ! Old school black and white tv effect . Really nice.

  • Sprite based fonts is the best option for fonts imo. Don't like Web Fonts at all due to several reasons. Don't think mixing web rendering in a game is a good idea since things can and probably will appear and even behave differently from implementation to implementation. Sprite fonts is the way to go. Proof of this is that pretty much every engine uses them even other HTML5 ones. The problem is the generating of the font sheet. It could be generated by C2 itself or by an external tool like Glyph Designer on Mac, BMFont on Windows etc.

    So best wishes for this plugin :D

  • And on top of that Ashley is waiting for the Awesomium guys to implement direct rendering to window. That may take ages or never happen at all :(

  • Seriously when HTML5 techs , specially WebGL, finally get wide support C2 will be unstoppable :D Only thing holding C2 to reach the stars is really HTML5 situation.

  • IDEs like C2 are the future of game making,... just saying.

    Totally agree. Proof of that is that Unity, which uses a model pretty similar to C2 is now the most popular indie game engine of all. Only real difference is in the game logic definition where Unity uses direct coding and C2 uses indirect , one level above, coding. In my opinion , these days, a game engine must handle it all in one IDE, scene editing, asset management, coding and deploying. If any if these is missing the engine has no chance to compete. Fortunatelly we have 3d covered with Unity and 2d with C2 :D Only wished C2 would have more exporting options as Unity. Hopefully with awesomium that'll be mitigated, yeah i keep preferring no browsers involved, at least not explicitelly :D