RayKst's Forum Posts

  • Nice too see things moving. But it's not clear what screens are mobile. The bottom right one is it not appears to be running that smoothly. I hope things continue to get better.

  • Request 1 is perfectly valid as an import case. Import frame from strip is another case. Bandwith doesn't apply here since this is importing not exporting. C2 already puts everything into spritesheets on export.

    Seeing this makes me remember that copy/cut animation frame is missing. So you can't copy/cut frames from one animation from another. Other thing is switching frames with arrow keys, nice one too. Only other all time request is on animation window to merge everything into the window so that there are no more focus issues, and thus less clicks.

  • Dont know if it's the same thing but the bug is on line 74 of file eveng.js:

    case 2:     // include

            {

                var inc = new cr.eventinclude(this, parent, m);

                (...)

    Undefined is not a function. So eventinclude is probably undefined. It appears there's other files involved too. Just check chrome debugger.

    It's a critical bug as it prevents the game from running completelly.

  • I don't know the exact FPS since it's not displayed, but it's at least 50fps here. Very nice. Some fonts are illegible though.

  • Construct Dream: True Multiplatform. Maybe one day...

  • New version of Awesomium (1.7) final is coming out today (announced) !!!

  • Ok, i'm still waiting too :] :X

  • Would this Link be useful for C2 ? If i understood correctly it means running webgl on dekstop on top of node.js... Promising.

  • Sigh, one more :O

  • Is it Canvas based ?. It doesn't make sense to use Canvas it's too slow. In fact ideally C2 should go only with WebGL , it's still not a reality unfortunatelly. On WebGL this should not need a plugin since it's trivial to implement.

  • The only hope then is that html5 and webgl gets more support.

  • The only advantage is that they're going full native, along with html5. And that's a great advantage imo. Html5 is not there yet and it appears it'll take a while to beat native if ever. Even with stuff like CocoonJS. It makes me sad every time i reopen Construct Classic and compare it with C2. C2 is doing great and all but still....

  • Yeah HTML5 may not be there yet but C2 is without a doubt the best tool of it's genre. Even though i'm a programmer C2's eventing feels like programming. The IDE as a whole offers the best game dev environment i found so far. I know of other similar tools but none of them accomplished to capture C2 feel.

  • Anyone saw this? Quite a thing. I believe the path they're taking is the best. But it's a huge undertaking, i'm impressed they already with plans to release it this year. Even though i keep not liking their IDE very much. Let's see how that shapes up.

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  • Just clever use of waypoints, triggers etc. Can be tricky, specially in more complex maps. Of course that's not the only way.