RayKst's Forum Posts

  • Thanks. I'll do the tutorial tomorrow then. Been chillin a bit these holydays :D

  • Merry Christmas to all and that 2012 be the year of Construct !

  • Kiyoshi forgot about problem b that will return and haunt him as a bug later. That's how it happens.

    ^^

    Also, a few days ago, I was talking with rexrainbow on IRC and he wanted to propose a solution to make networking easier even for non programmers.

    The more we researched the more obvious it seemed it was a awesomely huge problem to tackle.

    This multiplayer and network programming FAQ on gamedev.net sounds like an interesting base.

    It's more focused on TCP, but still, some of the first questions have some wisdom/seethrough in them.

    Nevertheless, keep an eye on the custom plugins forum a solution might get posted some time.

    <img src="smileys/smiley36.gif" border="0" align="middle"> <img src="smileys/smiley36.gif" border="0" align="middle"> Wait, what ? <img src="smileys/smiley3.gif" border="0" align="middle">

  • Well i've been programming for 6 years and i still can't stomach C++. And probably never will. That's why i have big expectations from languages like D and Go, more on D. Someone once said that if you want a language with performance and close to the metal like they say then that language must be ugly and unwieldy. I strongly disagree. But if you're intent on learning C++ i recommend reading good C++ code (rare) from good C++ projects. Game engines and games mainly. That's the best way to learn. Good luck ! <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • You can create the groups and drag-drop the events in them and reorder as you want of course. But be aware that C2 parses your events in order, top-down, so pay attention, specially if you group sub events, since an event may depend on that other events be completed before it.

  • Well it must be another thing then. I thought of Plugin since it's involved in the event. Thanks for helping.

  • Well there's no properties i just used the simple on Function and call Function. I'll recheck if the problem is indeed involved with Function plugin.

  • How is your event exactly ?

  • Great :D

    Another thing: Is the plugin minifier safe ? That's because a section of events of my game that uses function didn't work when exporting last time i've tried (for the competition). On preview it works Ok. Your plugin is the only one i like to use so i hope it get's stable and integrated into C2 :D

  • Why people is so obsessed with MMO games ? I have seen this kind of post: How do i make a mmo game or let's make a mmo hundreds of times. If you have to ask then you'll never do it. One does not know how to make mmo's . One know how to make games (a lot of things inside this one), how to communicate on a network (and in this), how to handle problem a, then problem c , d , e ... Then you will know how to start planning how to do an mmo. Not being harsh just enlightening the minds surrounded by darkness :)

  • Late entry ! ^_^' This is a diminished version of the game i'm making made specially for the comp. Very complex game so it gave me some trouble to finish it in time. ( barely :) )

    a) Little Knight : Stomper's Invasion

    b) Primary

    c) Game

    d) Brazil

    Controls: A, D to Move, Left Mouse to Attack, Right Mouse to Jump

    Notes:

    1. Had problems with image compression, messed up some of the images so it's on compression none.

    2. Uses a custom plugin (Function) so i'll upload it to Arcade later when i remove the dependence. I hope this plugin turns default on C2 or Ashley makes a plugin based on it since it's so useful.

    3. Sword get's stuck when trying again after losing or winning. This is a js minifier bug probably related to function plugin so it's out of my control. It works perfectly when previewing.

  • How i did it in my game:

    My character is composed from body and arms. Arms move independently from the body. Each arm animation has a image point called "SwordGrip" . Of course i have a sword sprite. The sword moves attached to the "SwordGrip" image point. The origin point of the sword is on the base of it. So every tick i do sword set position to object Arms on image point "SwordGrip". The arms are set mirrored when the body is mirrored and so is the sword. That's the basics. The sword is attached to the arms like i said but it rotates independently. This way i can make different sword movements. And for collisions i have tiny collisors attached on determined points of sword. It's basically this . On my games it's a little more complex. It takes some work. Of course it depends on what you want to do, and your skill level. If you want i can make a detailed tutorial on it later.

  • R0J0hound wins!!! :D

  • Eheheh Japanase i can't only read a little. Can't write much :D About French i'm just starting , know almost nothing :) But i understood what you've said :D Well it's more similar to Portuguese than English so it can't be that hard ^_^' Can it ? :)

  • I'm from Brazil too. I consider myself almost fluent in english. I just hesitate a little in the speaking since i don't have much practice. But i'm perfectly comfortable in reading and writing since i read a LOT. My favorites are the heavy fantasy tomes with more than a thousand pages like A Song of Ice and Fire series, LOTR and similar. And the writing i've learned by chating with other people in games, writing in forums :D etc. So my teacher is the Internet, pretty much. English is absolutely essential, even more for IT people. Basically i would be hopeless if i didn't know it. Apart from English i know a little of Japanese and learning French too.